: All of the arguments stated above make sense, assuming of
: course that the map that is given to us of Myth is the
: entire world. However, GURPS tells us that there is
: strong belief in areas to the North-East, South-East,
: and due West. Although these lands appear to be only
: legends, they may still exist. Thus, all of the
: runestones may be scattered across the entire world,
: which may be quite larger than we see. So, there may
: be only a few runestones centered around the area of
: the Myth world, as the other 37 would exist elsewhere
: around the world, too far for most archmages to
: research and come back and name for the rest of the
: magus society to learn about.
: It is extremely plausable that there have been people who
: have ventured past the borders given to us in the Myth
: maps, but they may also be closely guarded secrets,
: and rarely used in the company of others to prevent
: knowledge of the dream.
: However, if we still use Tharsis as about the center of
: the world, Forrest's logic makes a lot of sense,
: although the rest of the runestones would not
: necessarily be on the peninsula of the Myth world.
However, what we can see is all of Wyrd's area. It makes sense the one dream, which as a whole represents Wyrd, would all be in this area.