: Sorry, for some reason I wasn't able to post a respose to
: Forrest. So I'm doing it here.
: This theory is *incredibly* interesting--but first I have
: to correct one point I misled you guys on. Moagim's
: dying as he secured the Dark victory was an
: "uneasy precedent"--it wasn't the way the
: original cycle went. He was supposed to survive and
: preside over the Dark Age himself, until Connacht
: arose to destroy him. Sorry about that.
: Now, what does that mean for the generalized
: ("genericized," Forrest? ;) theory? Simply
: that the good guy turned bad lives through one Dark
: Age, then dies at its end. It's not that a new bad guy
: arises to die then. So the way it runs is, each guy is
: born good in the east, secures a Light Age, turns bad
: in the east, secures a Dark Age, stays bad and moves
: to the west, but dies and permits a Light Age, and is
: born good in the west, but dies and permits a Dark
: Age: Good Alric born in East, Bad Connacht moves to
: West
: Battle: Alric kills Connacht, Light Age
: Alric turns bad in East, Good Connacht born in West
: Battle: Alric kills Connacht, Dark Age
: Bad Alric moves to West, Good Connacht born in East
: Battle: Connacht kills Alric, Light Age
: Good Alric born in West, Connacht turns bad in East
: Battle: Connacht kills Alric, Dark Age
: The basic features are
: a) each champion is born on the opposite side of the
: world from where the existing champion is living,
: b) as Forrest says, the guy from the East always wins,
: c) the champions are always born good, and
: d) each champion has one life where he dies almost
: immediately, followed by one life where he succeeds as
: a hero, then is corrupted and succeeds as a villain,
: then fails and dies as a villain.
: Now we get to the really interesting part, which has been
: brought up in various forms by other Inmates
: previously. Remember the whole "Mythworld as
: flipping coin" deal? Stripping off the metaphor,
: the basic idea is that half the Mythworld is dominated
: by good and half by evil, and that over a thousand
: year period the two halves slide around the world
: until all the part which was originally ruled by good
: was ruled by evil, and vice versa.
: Well, that ties in extremely well to this theory. Suppose
: the good and evil hemispheres shift from East to West
: around the world, revolving once every thousand years?
: The champion in the East always wins because he arises
: just when the hemisphere he represents is starting to
: take over the continent. As he moves westward, the
: quality he represents moves with him and weakens the
: power of his foe. I'll try to make clear how it works
: in one rotation of the cycle.
: Pt. 1: For a thousand years, the Myth continent has lain
: on the evil side, and has been ruled by Evil Connacht
: A. Now the Eastern edge of the continent starts to
: enter the good side. Alric A is born here, on the
: Eastern edge (because champions are always born on the
: opposite side of the continent from their opponent,
: why I don't know), and as a result is born as a good
: guy. Good Alric A starts to fight Evil Connacht A's
: forces, moving westward. The domain of good slides
: westward with him, and so Evil Connacht A's forces are
: weakened, and Good Alric A's forces are strengthened,
: more and more. Eventually the domain of good covers
: the entire continent and Good Alric A is able to kill
: Evil Connacht A. He establishes a Light Age and rules
: for a time, eventually returning to his Eastern
: homeland.
: Pt.2: A thousand years later, evil starts to creep over
: the Eastern edge of the Myth continent again. Good
: Alric A is corrupted by this influence and becomes
: Evil Alric A. Meanwhile, Connacht B is born on the
: Western edge of the continent, and is a good guy
: because he was born under the domain of good. Evil
: Alric A follows the same path as he did when he was
: good, moving westward and increasingly strengthened by
: the westward growth of the domain of evil. Eventually
: evil covers all of the continent, and Evil Alric A is
: able to kill Good Connacht B. Evil Alric A establishes
: and rules a Dark Age, staying on the Western edge of
: the continent because he fears that going East would
: turn him good again, just as it previously turned him
: from good to evil.
: Pt.3: A thousand years later, the Eastern edge of the
: continent starts to enter the good side again.
: Connacht A is born here, on the Eastern edge, and as a
: result is born as a good guy. Good Connacht A starts
: to fight Evil Alric A's forces, moving westward. The
: domain of good slides westward with him, and so Evil
: Alric A's forces are weakened, and Good Connacht A's
: forces are strengthened, more and more. Eventually the
: domain of good covers the entire continent and Good
: Connacht A is able to kill Evil Alric A. He
: establishes a Light Age and rules for a time,
: eventually returning to his Eastern homeland.
: Pt.4: A thousand years later, evil starts to creep over
: the Eastern edge of the Myth continent again. Good
: Connacht A is corrupted by this influence and becomes
: Evil Connacht A. Meanwhile, Alric B is born on the
: Western edge of the continent, and is a good guy
: because he was born under the domain of good. Evil
: Connacht A follows the same path as he did when he was
: good, moving westward and increasingly strengthened by
: the westward growth of the domain of evil. Eventually
: evil covers all of the continent, and Evil Connacht A
: is able to kill Good Alric B. Evil Connacht A
: establishes and rules a Dark Age, staying on the
: Western edge of the continent because he fears that
: going East would turn him good again, just as it
: previously turned him from good to evil.
: And there you have it. I'm going to write a fairly long
: piece about this for the Delusions page, incorporating
: the comets and the errors in the cycles and all that
: good stuff. Man, what a good week.
: --SiliconDream