: I believe it was Jenova who created the watcher
: conversion for Myth II, and he said that the buried
: sound clip related to a shade that teleported(I
: think). It doesn't matter if it was not included with
: the final version because it was never intended to be
: used on the watcher. Blackhand and Milk Man: you are
: wrong!
First off, I have gone thru the scripting of the level in TFL , The sound was linked to the shade in this way. There are 2 shades in the level, Origionaly there was only supposed to be 1. the first shade when he was almost dead was supposed to teleport away, Thus the sound (the real sound said) Zerk - "What the hell". the second shade in the level (which was still supposed to be the first) is damaged almost to death, he teleports in with some Ghols. for some reason or other they decieded to make 2 different shades.
Second off, the watcher is dead. there were 5 people on the origional TFL team, 1 person was solely doing artwork. And with a game that size you don't have time to go remake artwaork that you messed up on. (they probaly didn't even notice) Now basing your whole thery off artwork is just stupid, he's dead and i don't wanna hear anything else about it.
That sound that was supposed to be said was never even recorded, and thats the _only_ sound for that level besides the Journal entry sound. I have TFL fear and loathing, There identical to myth 2 Fear and loathing only 1000% more buggy, so don't tell me I'm wrong.
-Jenova
Creation Map Group - http://creation.thinktivity.com/