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Re: Musinbgs on Myrdred, Bonesplitter, and Shiver

Posted By: SiliconDream (anton-mates.hip.berkeley.edu)
Date: 7/16/1999 at 12:17 a.m.

In Response To: Re: Musinbgs on Myrdred, Bonesplitter, and Shiver (CryoBlue)

: If a talking head told you to jump off a bridge, and that
: the Troll under it would catch you and Bring you to
: magical fairy land, (if you also lived in the world of
: myth) and there is a very good chance you will die,
: are you going to listen? I am sorry, the entire plan
: of going through the tain, getting the standerd, and
: lopping off balors head seems a tad risky and far
: fetched, not the sort of thing you risk your life for
: on the word of a severed head. I dont think they would
: do that. They would have to be tricked.

I'll say it again: the Nine trusted the Head completely. The narrator says this and we have no reason to doubt him. They sent Alric east into strategically useless, Dark-owned territory to get some crappy suit of armor just because the Head told them to, remember? No sane person is going to think that a single suit of armor, however it physically enhances its wearer, is going to win the battle against a continent-spanning army of undead and the incredibly powerful sorcerers who command them. Yes, you'd have to be pretty gullible to follow some complicated and far-fetched plan told to you by a severed head, but the Nine were pretty gullible, as the narrator comments on regretfully. The Head obviously had extraordinary charisma and persuasive power if it was able to recruit thousands of the West's soldiers and start a civil war; I think it could have convinced the Nine to do just about anything.
Besides, how far-fetched is the plan? Its basic assumptions are:

The power of The Fallen stems from Balor himself, and if he
dies they become powerless.
Balor hates the Myrkridia with a passion.
The Myrkridia were trapped in the Tain for the rest of their
lives, and doubtless left behind standards and other
artifacts.

The first piece of information was not initially known to the Nine, but doesn't seem particularly hard to believe. They already knew the second and third facts. And once you know all three, the plan seems like a reasonable one--at least it does to me. Remember that once he possessed the standard, Alric thought up the rest of the plan on his own--so I don't think he would have rejected the plan if it had been suggested to him earlier.
And, lastly but not leastly, if the Head's a good guy, you still have to explain the unnecessary complications it introduces.
Why send Alric east when you know he'll get captured and his army destroyed, depriving him of valuable troops for the assault on Balor's fortress? Why not just send him somewhere deserted where he and his army can search fruitlessly but safely until Alric finally decides to go after Balor? Why not let him learn about the dependence of The Fallen on Balor in a slightly less risky way, like, uh, telling him?
Why send Murgen, Cu Roi and their troops to be captured in the Tain without coaching them first? You could tell them that Soulblighter is rumored to possess the Tain and that, "just in case," they and their men need to know how to avoid the traps inside and find the secret exit. After all, you want to have as many men as possible escape, if for no other reason than to make sure at least one of them will have found a Myrkridian standard and been brave enough to grab it and take it with him.
And WHY, WHY, WHY HAVE A CIVIL WAR??? Your job is done, Alric's in the East with the standard and he's learned about the Dark's vulnerability, and the Nine don't trust you anymore. What you do now is either 'fess up and tell them you planned this all along, or play the martyr and let them kill you, or use your mind-control powers to have some people get you out of the city and hide you or bury you again or something. You don't start a civil war at the time when the West most needs to be united, and kill the most powerful champions the West has! Particularly when you need to cause as much trouble to the Dark as possible so Alric's little force can sneak up to the Fortress unnoticed. In my opinion, either the Head's been smoking too many mandrake roots or he's just not a good guy.

: But my question is this: Does Alric have an eblis stone
: in his hat?

What?
No, really. What?

: Do we ever find out what happened to the other eblis
: stone?

Stones. There were four others. Which only makes their absence four times as mysterious. :)

: Does Alric still have it? Does it only have one use?

Well, it does say it only worked for a "few moments." Chances are it burned itself out. If he could reuse it and achieve Balor-level power more than once, Myth II would have been a lot shorter:

"Hey, Shiver!"

"Hey, Soulblighter!"

The End.

It's possible it had some longterm, low-level effects on him, though, since Alric's a sight-and-a-half cooler in Myth II than he was in TFL. Of course, that may just be the goatee. If you've ever seen Hugh Hefner's "MacBeth" (It's NOT porn, if that's what anyone's thinking), you'll agree with my theory that whenever a medieval leader grows a beard, his coolness gets multiplied by a factor of thirty.

: P.S. With the ongoing connection between Bungies games,
: Is any of this connected way back to Minotaur?

To my everlasting shame, I didn't discover Bungie until PID. But if we keep begging for a minotaur.bungie.org site, I'm sure the Lord will provide, and then you'll have more old-timers connecting Minotaur to Myth, Marathon and the JFK assassination than you could possibly desire.

--SiliconDream

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