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Re: Legends Outline

Posted By: Seraph (adsl-71-131-210-134.dsl.sntc01.pacbell.net)
Date: 11/9/2005 at 3:00 p.m.

In Response To: Re: Legends Outline (Superfoborg)

: That's how I intended it to be read. Not that the Bruig
: CAN'T fight, but that they DON'T because it's more
: prudent to run than to fight a battle of attrition
: against the Myrkridia. After all, Old Heron Guy saves
: the Narrator from some Krids, a small victory, but
: then tells him "don't be stupid, kid. run!"
: Connacht just shows them all how it could be prudent
: to stand and fight.

Ah. I must have read it wrong in this respect. Thanks for clarifying.
If normal Myth is "Desperate heroism against seemingly impossible odds", this seems more like "Call of Cthulhu with Trow"
Okay, maybe not that grim. But that kind of "The Dark is overwhelming", instead of merely "Big army of Thrall to hack apart".
So even with Connacht, unless I'm mistaken, its still a bad idea to try and fight the Myrkridia toe to claw.
Connacht's "Devil Slayers" company (Myth 3 thing) should be one of the things to go. Make it so that his men can stand, fight, and survive...but not "no losses".
He's not Superman.

With the Tain, the Myrkridia are in Really Big Trouble.

None of this "This is 'a' Tain!" nonsense, I hope, will be found here. But I'm getting ahead of the story.

Messages In This Thread

  • Legends Outline
    Superfoborg (64.136.147.170) -- 11/9/2005 at 1:56 a.m.
    • Re: Legends Outline
      Seraph (adsl-71-131-210-134.dsl.sntc01.pacbell.net) -- 11/9/2005 at 4:50 a.m.
      • Re: Legends Outline
        Superfoborg (ip68-6-104-131.sb.sd.cox.net) -- 11/9/2005 at 12:17 p.m.
        • Re: Legends Outline
          Seraph (adsl-71-131-210-134.dsl.sntc01.pacbell.net) -- 11/9/2005 at 3:00 p.m.
    • Re: Legends Outline
      Superfoborg (64-136-147-170.dsl.static.dock.net) -- 11/10/2005 at 11:26 p.m.

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