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Re: A bit of a Fan Fiction Myth 3 thingy

Posted By: Superfoborg (64-136-147-170.dsl.static.dock.net)
Date: 10/21/2005 at 12:16 a.m.

In Response To: Re: A bit of a Fan Fiction Myth 3 thingy (General Pepper)

: However I like the idea of perhaps some of the first
: missions being reconnasainse missions vs the myrkridia
: or the trow or probably... the watcher and his undead.
: I'd like missions where you have to stop the undead
: and then run back behind the walls of Muirthemne
: before the Myrkridia showed up.

: Part of me likes that 'brave bunch of men venturing out
: of the known saftey of the walls of muirthemne trying
: to save what they can and gather information etc
: before the myrkridia realize where they are and begin
: to swarm in earnest.

I do like the idea of those kind of missions, but I don't think they should be the *first* ones. I want to start the game off desperately - running. In terror. Men being eaten alive behind you. Running for days without sleep, through swamps and deserts, everyone around you dying of exhaustion or exposure if not being eaten alive - and thank Wyrd that wasn't you just then - and suddenly, salvation! Muirthemne is found! Like a legend to the people of most of the world, a whole walled city standing defiantly against the Myrkridia! To be able to sleep at night confident that you will at least wake up the next morning. Paradise on earth!

Only then do they learn that Muirthemne, while paradise compared to living in the wilds with the Myrkridia, is powerless to do much other than survive. When the Myrkridia attack, all the people of the fields outside the walls must retreat inside the city, and the guards (though probably not the Herons here, they are the Emperor's Elite Guard remember) must go to see that they get inside safely, sacrificing themselves if need be to hold off the Myrkridia long enough for the peasants to get inside. We the narrator get to join this force and help defend the city with our lives.

Then, we get to your kind of missions... during lulls in Myrkridian activity, venturing outside the city to scout about, look for survivors, do anything that could possibly give us some sort of advantage or sabotage the enemy. The Watcher could be the other common enemy here, stalking the blasted lands after a battle, raising new dead from the corpses, but strangely never attacking the city, only any outlying peasants he get get the drop on... and otherwise, just building his forces, biding his time, watching and waiting... hence his epithet, The Watcher. Who knows how many corpses he's gathered up in the fens over all these centuries, or what mad plan he has in store for them. (This is what makes Moagim's return so dramatic. Not only did the Myrkridia start kicking things up a notch, but when their long night of terror was over, "the sun rose to reveal an army that seemed to stretch across the horizon, and at its center stood Moagim with his standard silhouetted against the morning sun".)

: I don't think the Myrkridia should be entirely unkillable
: before Connacht of course, they should just be harder.
: As it is Myrkridia already win vs any other non hero
: melee unit in the game, so you would have to outnumber
: them. They apsolutly butcher warriors but I like to
: think of this legion as being mostly warriors with a
: few of the remaining elite herons as leaders, who can
: sorta hold their own vs the myrkridia. For a bonus to
: difficulty and the despair vs the myrkridia maybe give
: them more damage reduction (.6 instead of their usual
: .8) before you encounter Connacht who knows a bit more
: about killing them then we do.

Right, I'm not saying they're literally unkillable, but supposedly nobody had ever won a battle against them in a thousand years until Connacht came around. This implies that every group that ever fought a group of Myrkridia was either destroyed or routed. Throw enough flailing bodies at them to make your escape and run like the dickens! Maybe a few of them die in the process but there's too many of them, and while a Heron might beat one, there's not nearly enough Herons to do any good outside the city. The Herons are a last line of defense in case the walls should ever be breached.

: also i know I have been pointing out that the myrkridia
: are essnetially savage beasts that are 'directed' by
: the dark. But we have to have a reason the myrkidia
: don't turn on the armies of the dark just because they
: are nearest. Also something to explain the Myrkridian
: standard, something that savages usually don't have...

The Myrkridia have civilization. Not in Myth II, where they're just resurrected and thrown out there to die by Soulblighter, but Moagim gave them a civilization and taught them the ways of war. And the reason they wouldn't attack the undead, with or without civilization, is because undead are neither edible nor a threat so why waste the energy?

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