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Re: A bit of a Fan Fiction Myth 3 thingy

Posted By: General Pepper (69-161-36-85.sbtnvt.adelphia.net)
Date: 10/20/2005 at 9:29 p.m.

In Response To: Re: A bit of a Fan Fiction Myth 3 thingy (Seraph)

: No, it doesn't quite fit.

: Just one minor negative comment, as I'm not sure it fits.
: Somehow, at least in Gower, fire arrows don't sound
: fitting. Too..."sophisticated". But I'm
: willing to listen to and possibly agree with the
: reasoning, I just don't see what it is.

Fire+ arrow isn't THAT sophisticated, maybe some tar or pitch is involved. I like Forest's version better than my version of that, Connacht shouldn't cower.

However I like the idea of perhaps some of the first missions being reconnasainse missions vs the myrkridia or the trow or probably... the watcher and his undead. I'd like missions where you have to stop the undead and then run back behind the walls of Muirthemne before the Myrkridia showed up.

Part of me likes that 'brave bunch of men venturing out of the known saftey of the walls of muirthemne trying to save what they can and gather information etc before the myrkridia realize where they are and begin to swarm in earnest.

I don't think the Myrkridia should be entirely unkillable before Connacht of course, they should just be harder. As it is Myrkridia already win vs any other non hero melee unit in the game, so you would have to outnumber them. They apsolutly butcher warriors but I like to think of this legion as being mostly warriors with a few of the remaining elite herons as leaders, who can sorta hold their own vs the myrkridia. For a bonus to difficulty and the despair vs the myrkridia maybe give them more damage reduction (.6 instead of their usual .8) before you encounter Connacht who knows a bit more about killing them then we do.

also i know I have been pointing out that the myrkridia are essnetially savage beasts that are 'directed' by the dark. But we have to have a reason the myrkidia don't turn on the armies of the dark just because they are nearest. Also something to explain the Myrkridian standard, something that savages usually don't have...

-Pepper

: Seraph

: P.S. Just to get it out of my system, do we consider
: Balor in full plate to be part of "this is
: Balor/the Leveller" or is it somehow part of when
: Connacht became a(the?) general? Not a big issue, and
: only loosely relevant, but full plate armor in Myth
: would probably be something beyond merely out of the
: ordinary to put it lightly.

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