: You know, Myth and Myth II were at a very important part
: of my life, that being my final years of high school.
: I'll always associate the games with that time in my
: life and, in twenty years when I'm having my midlife
: crisis, no doubt I'll play it to death in a bid to
: recapture that.
: I've not found a game since Myth II that has so utterly
: caught my attention. There's been passing fads (World
: of WarCraft, American McGee's Alice, and Football
: Manager) or addictions (Extreme Warfare Revenge,
: Football Manager, Hollywood Mogul) - but no game has
: enchanted, confused, and amused me nearly as much.
: Maybe it's just because I've grown old and cynical, or
: maybe it's just that Bungie stumbled upon gold and
: have since forgotten how to shape it.
The latter, I think. There's something truly amazing about Myth...and I don't mean the gameplay, although that's unusually fun (unless, like me, you play trying to avoid casaulties and aren't good at that). The story...the music...and most importantly, at least at the moment (as my active Myth days are past)the tone.
This isn't "And the Good Guys Kicked the Butts of The Bad Guys". This is "And the Good Guys almost lost."...that, to me, may be part of why Myth III fails so badly. Part of that, unfortunately, is simply that as a prequel, we know the world won. There's not even a chance for genuine doubt. But there's still not much of a sense that the Myrkridia are unstoppable any more than say, Myrmidons (TFL) are unstoppable, in regards to the flavor and tone.
I should probably stop before this gets out of control...it deserves a thread or at least disconnected post.
Seraph, Myth addict.
P.S. Somewhat off topic, would anyone object to me posting my attempt (currently working on something set "after the fall of Covenant") at writting Journal Writer style fan fiction here for comments and suggestions?