: A word from the wise and very experienced in this area...
: if you have never released anything before, make
: something small before you start big. Making a demo is
: an OK first step - I've become partial to the
: "incremental release" strategy where you
: make and release something small and easy and then
: build upon that, even though it's "really"
: all one project (ie, build things level-by-level and
: add new monsters, whatever, as you get them made).
: It's good practice, good beta testing, good
: recruitment, good advertisement, and proof that you're
: actually accomplishing something. When you're all done
: you can revise and repackage the whole thing as the
: big package you originally intended it to be.
: Anyway, what I really meant to talk about here is,
: bragging about how big your end-of-the-world project
: is going to be is usually a bad idea. People will make
: fun of you - not me, because I didn't like it when
: people did it to me - unless you have a record they
: can rely on, or are building such a record (ie
: incremental release). If you see a news post refer to
: your project as "ambitious", it's usually
: not a complement. It means they don't think it's
: likely that you'll get it finished, but don't want to
: be mean and smash your dreams.
Nobody makes fun of him, not I. I only wanted to know what Fallen Vengeance was and he said that it was a Myth IV, I only asked what engine will it use. I thought he wanted to create a new game, not a plugin. That's all. It doesn't mean i make fun of him, i only asked quetions that all ppl who doesn't know what Fallen vengeance was, will ask.
And i have never seen a ppl who make fun of ppl who makes plugins for myth games. It sounds stupid for me.
Heron Guard King