: This is planning to be bigger than TSG, so I wouldn't
: call it nothing, the TFV demo is the early taster for
: such a large project and it was entered into the RMC.
A word from the wise and very experienced in this area... if you have never released anything before, make something small before you start big. Making a demo is an OK first step - I've become partial to the "incremental release" strategy where you make and release something small and easy and then build upon that, even though it's "really" all one project (ie, build things level-by-level and add new monsters, whatever, as you get them made). It's good practice, good beta testing, good recruitment, good advertisement, and proof that you're actually accomplishing something. When you're all done you can revise and repackage the whole thing as the big package you originally intended it to be.
Anyway, what I really meant to talk about here is, bragging about how big your end-of-the-world project is going to be is usually a bad idea. People will make fun of you - not me, because I didn't like it when people did it to me - unless you have a record they can rely on, or are building such a record (ie incremental release). If you see a news post refer to your project as "ambitious", it's usually not a complement. It means they don't think it's likely that you'll get it finished, but don't want to be mean and smash your dreams.