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Re: Asylum Units' Return

Posted By: Road (dial-209-148-113-12.sonic.net)
Date: 1/16/2004 at 1:22 p.m.

In Response To: Re: Asylum Units' Return (Pyro)

There was also some rule about weapons that stunned units...Like my idea of haveing a puss throwing ghol..stun hit hit stun hit hit..or a fast archer.
Heroes of co-op is on a HotLine site hl.udogs.net in >useruploads>Oogaboogas folder
If the map has every type of unit on each team so players can actually choose their own character it will make the teleporting ability kinda tuff since the script calls that unit back in. I guess only one of the teleporting unit will tele back in but if its not the same unit than itll appear at full health the first time you teleport...huh
Any ways...

Working on my unit, Ill send it asap...still disconnected from internet.

Basically I was thinking about having a "swarm" type of unit...tiny bats mb...allows projectiles to pass through and can feed on dead bodies to heal...or something.
Character Name : The Swarm
Attack 1: distance attack sends 3 little bugs out to do damage.
Attack 2: close combat : Swarm...basically a radius close attack useing LPG to give the impression of the bat/bugs in an angry swarm.
Special attack: healing limited on dead bodies or the object that appears from dead units...or something.

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