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Re: Asylum Units' Return

Posted By: Pyro (139.94.16.75)
Date: 1/15/2004 at 12:01 a.m.

In Response To: Re: Asylum Units' Return (Road)

: >Yes..each unit. If your up for it it is only one map
: right?

I would like to have it on a huge map... or else teleporting is not as much fun... maybe add world knots if the map is so large... does anybody know of a large map we could use... I would perfer the largest map possible.

: >Look into Heroes of co-op mb...im currently also
: working on a plugin for the 25 maps on MythII so that
: the units are replaced by heroes so that a map that
: has : 3 duff, 16 zerk and 12 bowmen are instead : 1
: duff hero, 8 bezrk heroes and 6 bowmen heroes.

Heroes of co-op? Where can I find it? I like co-ops.

: If the Asylum units were to be on a solo/co-op map than
: some might be on dark...interesting idea to make a 2
: team Asylum map mb...LvsD...

I like that idea about the LvsD. Depending on what collections we use in the end... we could use the same collections to make the enemy. The captain would give everybody their unit and we all work together to defeat the enemy and complete whatever other objectives we will need to do. But first we must complete the units then we do the other stuff.

-Pyro

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