: >Way to go Pyro!
: >OogaBooga and I are very good at making new attacks
: and working with fear.
: >If more than one player wants to use the same
: collection than it might be worth making a collection
: change that could suite 2-4 players (like the shade)
: otherwise we could use LPG to make the unit look
: unique.
: >Actually units are restricted to 4 attacks plus any
: artifacts that replace attacks. Attacks can be based
: on distance, mana, size of opponent or time. Each unit
: can have 2 primary and 2 secondary like: Primary 1:
: fireball (units 30 feet to 90 feet away)
: Primary 2: power axe (close combat)
: Secondary 1: Freeze (mana 90 out off 100) lasts a minute
: Secondary 2: stun (mana 10 out of 100) lasts a few
: seconds
: Artifact: heal self (obj and 100 mana cost)replaces
: secondary if artifact is owned.
: or..
: Primary 1: distance 60-90= magic missles
: Primary 2: distance 20-59= fire ball
: Primary 3: distance 0-2 = sword swing
: Secondary: Heal (or what ever)
: > The object tag can be used to balance units... good
: point about "immunities" and I think that an
: actual total immune should count as a power...Iv
: worked with a lot of Role Playing Game systems and I
: could actually work out a point system for powers and
: abilities.
: >Yeah, the original idea was that these units are like
: gods or fallen lord like. Super powered units.
: >1) We can balance the healing thing, low mana
: recharge or requires an object to heal, if body parts
: are the only "small object" it would be a
: good way of having units that require "small
: objects" to pick up and heal.. a good undead
: effect.
: >2) Good point, if the map can play Capture the balls
: or what ever a unit with this ability would have a
: strong advantage...but its not to different than
: having a teleporting unit unless you fix it up in
: script that when the teleporting unit is on ground
: that it cant walk on it teleports back to a designated
: place (just like Heroes of co-0p).
: >Yeah and if you dont know how to do that let someone
: else make them for you.
: >Notes: >Incresng or decreasing mana with a
: projectile (an attack) requires scripting and isnt
: easy in an asylum type of set up unless its reflexive.
: >Do not alow any artifact to be "reflexive"
: as it tends to crash PC sometimes.
: >with over 6 units and only 4 lightning/teleport
: effects and due to the fact that each unit will be
: placed on each team the "teleport" effects
: should be put out. It will just complicate it way to
: much mb...unless you know a way around all of the
: teleporting units to appear..dont know..
About the teleporting... It is possible to have several units with teleportation... all the teleport lightning tags are the same so it is only the same lightning tag. I just have to add scripting for each unit with teleportation... so actually every unit on the map can have teleportation. I just have to make different teleporting proj. tags which all use the same lightning tag and add scripting for each unit.
BTW... I want to make a solo player map (for co-op) with the Asylum Units against overwhelming enemies... including tougher Fallen Lords if it is possible... after finishing the units first.
-Pyro