: I think its time to bring it back. I remember when I
: first came to this forum I came to post an easter egg
: I had found that was not in the Legend and Lore. (If
: you do a search by author you can see for yourself.)
: When I posted it there were some posts talking about
: Asylum Units. Apparently somebody wanted to bring that
: back from the past. I returned to the forum frequently
: and joined in with the making of the Asylum Units, but
: in the end time passed and it became forgotten. I came
: back to the forum after a long time and decided to be
: the one to bring it back. I am currently working on my
: Asylum Unit. Although, I might not have much time to
: work on this in the incoming weeks (going to start my
: next semester of college this week) I will not quit on
: it. I just will take a little longer to finish.
: The purpose of this, for the ones who do not know, is to
: have a powerful unit to play with other people's
: powerful units in an online Myth II map.
: ***********************************
: Anybody can join, here are some guidelines that will help
: with the making of the Asylum Units: 1.) Pick only one
: collection for one Asylum Unit that will be named
: after you. Which will be placed in a map with other
: Asylum Units for a fun battle(s). You are not required
: to make the unit yourself. Somebody can make it for
: you.
: 2.) Use standard/regular Myth II collections. This will
: reduce the size of the plugin at the end. If you would
: like to use a collection from a third-party plugin or
: from Myth: TFL ask first, we can make exceptions to
: this rule. The size of the unit cannot be too small or
: too big.
: 3.) There are no limits on number of attacks the unit can
: have, so go crazy.
: 4.) The unit cannot be immune to any type of damage
: unless there is a reason. For example all undead units
: can be immune to "gas damage" since they do
: not breath. All magic-users can be immune to
: "confusion" like the Deceiver, the Summoner,
: and Alric. Though, every unit can be allowed to be
: immune to "Stone" type of damage. This is so
: your mighty unit is not so easily stopped for good.
: 5.) Your unit must be balanced, but the Asylum unit will
: be balanced to about the level of a Fallen Lord unit
: not regular unit type of balance. Asylum units will
: have more health than regular units as well.
: 6.) The unit's "Healing fraction" cannot be
: higher than 0.800; this way no unit can be healed to
: its max again. The unit will not be allowed to walk in
: terrain marked as walking or flying implassable.
: 7.) If you make your own unit do not just modify a
: regular unit's tags. First duplicate those tags and
: then edit those new tags. To make things easier for
: the people working on this follow the same format. For
: example if your unit will use the warrior collection,
: the name of the monster tag should be "warrior
: (Your name here)". This way we can work with the
: tags faster and we will know what collection it uses
: as well as who will be the one using this unit.
: 8.) If you have suggestions on improving these rules you
: are welcome to share them. These rules are to guide
: you and make things go faster and easier for the
: process of making our might Asylum Units. There can be
: exceptions to these rules, but you must consult us.
: ****************************************
: This is a good format to explain the basics of what you
: want for your unit, you can always change your mind:
: ------
: Unit's name (Unit's spelling)- Unit collection
: Name of attack- type of attack/range- uses mana? or ammo?
: Name of attack-...
: Name of attack-...
: .
: .
: .
: And anything of special interest about this unit.
: ------
: Pyro (Death's Shadow)- Mahir
: Death's Grasp- Primary Short Range
: Fireball- Primary Long Range- Mana
: Instantaneous Combustion- Special Short Range- Mana
: Teleportation- Special Long Range- Mana (Requires
: Scripting)
: When this unit dies it leaves behind his magical skull
: which can be picked up by any unit to receive its
: power.
For me plz, hmm ordinary avatara from TFL, color green, no dispersal dreams and name (Heron Guard King). I think that's all.