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Re: could they make a myth MMORPG?

Posted By: halforc (c-67-161-52-91.client.comcast.net)
Date: 12/24/2003 at 8:19 p.m.

In Response To: Re: could they make a myth MMORPG? (Martel)

It woudlnt be too hard post-SB, and it coulb be made a very bleak MMORPG with no easy way to get ressurected (although Im sure there are ways to save high-level characters), which would be fun because you'd have to be really really careful with characters.

And it would be unique because, with no ressurection, people would have to use teamwork to ensure group survival. In games like Daoc and EQ there's not a lot of threat to dying, which makes them naturally kinda boring.

: To be fair, I think one of the major themes of Myth is
: the hopelessness of it: you need some grand,
: overarching villain with armies that are bigger than
: yours to get that hopelessness. Admittedly, I am
: currently running a GURPS Myth campaign set
: post-Soulblighter, but that was mainly because I
: wanted to get a campaign with intruige, uncertainty,
: and factions in it, rather than a simple hack fest-
: which, be honest, is what computer RPGs normally boil
: down to. Still, what I think could be interesting for
: a Myth RPG would be with the PCs in similar roles to
: the Five Champions- clearly, the Light did have small
: "special forces" units that they would sent
: into situations too delicate for a Legion Detachment
: (incidentally, we see this again in Myth2, with the
: small group of heroes sent to assassinate Shiver).
: Perhaps even Truan of the Hundred Battles was part of
: such group originally. There's no evidence to support
: this, but I doubt the life expectancy of Light agents
: in Dark-occupied Muirthemne is very high. It would be
: perfectly in the feel of TFL for Truan to have been
: the last survivor of an "adventuring party".

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