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Re: Myth III: The True Story *PIC*

Posted By: ~zeph~ (194.125.156.89)
Date: 9/18/2003 at 4:54 p.m.

In Response To: Myth III: The True Story (Superfoborg)

: Revised thoughs: Damas is some sort of really freaking
: old pseudo-Heron, from a now-defunct order of elite
: Imperial Guard that died at the start of the Wind Age.
: He's lived this long primarily because the mandrake
: healing ritual works exceptionally well on his kind,
: though not as well as on actual Herons, but many
: suspect that perhaps he has learned something else in
: his many years' travels that has given him his
: unnaturally youth and longevity...

Freaking old pseudo Heron?, you REALLY don;t want him to be a Heron Gaurd don't you :P

: Ravanna is one of the original Myrmidons, the ones who
: discovered the dark shrine or whatever that taught
: them their expert martial arts. She is still alive
: today because she's one of those rare warrior-mages
: that you find from time to time, the kind who would
: usually become avatara but for some reason didn't. She
: specializes in psyonic spells such as astral
: projection, and is known by some in her astral form as
: "The Voiceless One". In her physical form
: she is still a renowned Myrmidon warrior. (I will need
: to check with my GURPS about the Voiceless One some
: more to refine this, when I get home). Culwyeh and
: Shiver will be later names she takes as a Fallen Lord.

I Still don't see why we go to so much trouble to line pre release with Myth II Canon, but hey whatever.

: Mjarin is the head of the Warlocks and the Imperial
: Advisor. In a bid for power, he contacted the rogue
: necromancer Bahl'al, a Fallen Lord of the early Wind
: Age, and combining powers they were able to ressurrect
: Moagim, who returned as the Leveller.

Close enough to what I said before, cept I never thought of adding Bahl'al

: Myrdred is a young and somewhat problematic avatara. He
: knows of Mjarin's plans and intends to join him when
: he takes over the Empire. However, when Connacht
: defeats Mjarin he is penetant and begs for mercy.
: Then, quite akin to Sauron (coincidentally also aka
: the Deciever) from LotR, he is very nice and helpful
: to the Empire and does all sorts of good things and
: blah blah blah, and they accept that he has honestly
: turned sides. Anything to help the winning team. Then
: when the Leveller returns...

Like I said, though I like the fake apology idea, though I'm not sure if the Connacht's going to be as gullible as the Gondorians.

: Mazzarin is dead, and the talking corpse in the crypt is
: his own, animated when appropriate by his own
: freakishly strong magical powers from beyond the
: grave. Bahl'al has long been searching for this crypt
: so as to turn Mazzarin into a proper shade, bound to
: himself...

The searching bit is what I've said before, though I'm not too sure about the Animates himself when he feels like it, I'm beginning to feel we should just throw out MAzz the Shade in Myth III, maybe they search they find, and findout it's just a rotting corpse (Though not very rotting as a result of his former power.) But manage to fend of the Watcher from recovering the body.

: The Smiths demand the Tain returned after it's use
: against the Myrkridia. In exchange they offer to build
: him another weapon. (This winds up being the
: Sunhammer). This is why Connacht has no Tain later in
: the game. When the Smiths have their schism, the evil
: Smiths beam themselves, the Cultists, the Spiders, and
: all the good Smiths and other Dwarves into the Tain.
: Move these levels back to where they were originally.

Makes sense

: The rest I already covered before. Sound good?

Comprimises well enough between everyones thoughts yea.

-zeph

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