: I think it's a ringworld, and the Edge of All is
: (literally) the edge of the world (maybe with some
: force field there), and the Great Devoid is a hole in
: the scrith... er, ringworld floor (not neccesarily
: scrith), so that if something falls down it it
: literally falls forever, falling "out" from
: the center of the ring.
Gearing up for Halo, are we? :) So you think the Mythworld wraps around to the north and south, eh? Hmmm. What keeps all the air from leaving the Great Devoid? And why in the assorted landscape pictures can you not see the ring rising up in the distance?
: The first Myrkridian king's tomb was either in the Chalk
: Cliffs or near Silvermines (Josh could't place that
: quote as the code for those two journal entries were
: garbled together in his betas). That implies they came
: from the west. Since Balor arose in the East and
: Connacht arose in the east, it would make sense that
: since the Myrkridia (and thus Moagim) came from the
: west, so would Tireces. That was part of the original
: supporting evidence for my theory. Also note that the
: Hero of the Second Era rose in the East, so follow
: that patter along 3-w, 4-e, 5-w (Tirces/Moagim), 6-e
: (Connacht/Balor), 7-w (Alric), and I think it's pretty
: conclusive.
Oh, I agree with you in general. I just think it's a natural consequence of the Leveller's behavior, and not something built into the cycle.
: Eh? He died in Rhi'anon, which is in the East. Unless
: you're talking about the place he was last sighted
: before becoming Balor, which was in the Empire, yeah.
I'm looking at the map right now, and Rhi'anon looks like it's in the middle to me. Yes, it's a little to the east of the center line, but it's hardly close to the region past Gower where Connacht arose. And since I don't at the moment think the Myth world is a ring, I don't define the edge of the map as the ultimate east meridian anyway.
: I would think the opposite. I would think that a Great
: Hero arises, say in the west, defends his home
: territory and sets up an eastward grown, then when he
: realizes the only way to win is to kill the Leveller,
: he goes all the way east and kills him. Likewise, when
: the next hero arose in the east, I would expect him to
: set up a westward growth, then realize he has to kill
: the Leveller and go all the way East to kill him. The
: Leveller's fortress is always going to be wherever his
: assault started; Balor's fortress wasn't in Covenant,
: it was in Rhi'anon, on the far side of the continent.
: You don't make your home base in enemy-occupied
: territory, even if you are slaughtering them
: willy-nilly. It's just not done.
Maybe...but I think it depends on the character of each Leveller. Some, like Balor, are content to sit back in their fortress and let their minions do the work; others, I would imagine, want to get right in the action and crush the last centers of Light resistance themselves. Where each Leveller expires would depend on their campaigning style. And I think Balor chose Rhi'anon not because it's somewhat close to Gower, but because it's a very well-constructed fortress and happens to be right next to the area where he had imprisoned his most powerful allies and bodyguards, the Trow, when he was Connacht. It also provides additional incentive for the Trow to work for him; the more effectively they repel the Light from attacking him, the less addditional damage is done to their already-ruined cities.
--SiliconDream