: Hmmm, very well. Try changing colour or something. Oh and
: one other thing, it is a unit made by either you or
: Ooga isn;t it.
Yeah, the GrimReaper was a warlock that I had thrown into Photoshop and messed around with tell it looked just right. Ill go ahead and cut it down in size because I had added a bunch of ammo icon to it for the UL plugin.
If you like I can also send you an Alric collection with color hue changes so anyone can have any color Alric.
Alric makes for a great Asylum unit because he looks so differrent with other colors, the problem is that Alrics Collection is one of the biggest collections but if more than two players will use it...it might be worth it.
I can cut out the useless stuff like "Alric without sword" to make it a bit smaller.
I also want to go through the plugin and make the projectiles have a limited lifespan (like in New&Improved2.0) so we dont get flooded with too many. Most deaths should only be a few projectiles or be the same projectiles as other units (AKA:three Alric deaths wouldnt be a problem...or...Make all body parts detonate into Gibbs and Bones (like in N&I:).
I also noticed that all of the teleporrts use a lightning attack to mark their distination (Teleport Marker) and a few of the units have a lightning attack or two....The projectile from a lightning attack doesnt go away in normal myth, you cant see it but if a lightning attack misses it leaves behind a projectile. After a few lightning attacks and teleports there will be invisible projectiles hanging around. Basically my point is that we need to either stop letting too many units use lightning attacks, Have Pyrro figure out a way to use a different projectile teleport or MB I can figure out a way to make the projectiles go away... Ill work on it.
You might have already planned this but I think there should be a plugin for just the units and then plugins for the meshs...that way if you make another map we dont have to UL and DL all of the units agian, just the map.
-Road