: Oh and if there are people who want to join in the
: Asylumite Unit Gang... it is possible to fit more
: units. How you may ask? If the units use collections
: that other units use... for example:
: Lets say there are the following: bre'Unor
: Alric
: Soulblighter
: Myrkridia
: Deceiver
: Berserk
: and no more units fit in the plugin then do this:
: bre'Unor
: Alric
: Soulblighter
: Myrkridia
: Deceiver
: Berserk
: Soulblighter (local proj goup of raven around him)
: Myrkridia (with a local proj group like balls of light
: moving around it)
: etc.
: This way more people can fit. There is another way to
: have different collection reference but in multiplayer
: that is useless because it will use the player's and
: team's colors. Or make the unit look bigger in
: size.... lol... a dwarf-sized Myrkridian Giant or a
: giant-sized Dwarf ....lol.
: -Pyro
LOL...Ur sooo funny Pyrro! The problem isnt with too many collections...the problem is too many projectiles (your death scene alone was over 10 projectiles). Each unit tends to have at least 5 projectiles* in a basic death...with 10 units that 50 extra projectiles* (at the very least). The way to fix this would to have deaths scenes that only had one or two projectiles or turn all death body parts into Gibbs and bone.
I could work it out and fit all units in the map once Zeph does his thing.
-Road
* different types of projectiles, not total. (head, arm, torso, leg and weapon are 5 projectiles but youv got two arms and two legs...i would think).