: Reasons: 1.) never in the first two games is a world knot
: guarded. If point A leasd to point B, and point B only
: leads back to point A, then there's no point in
: sticking around. 2.) The scripting for the world knots
: in the actual engine links two knots and only two
: knots. You can finagle it so it would work other ways,
: but Bungie didn't. 3.) World Knots are never reused in
: the games. Units always jump in by a knot and leave by
: another route. This indicates that the knots don't go
: anywhere new.
The why did the Dark destroy the knot in Covenant