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Re: Worldknot Workings. :--) *PIC*

Posted By: zeph (194.125.156.44)
Date: 9/29/2002 at 12:27 p.m.

In Response To: Worldknot Workings. :--) (Olorin)

: 1) Ok, during the Great War the Dark haven't leared how
: to use Worldknots. Odd, considering that at least
: Balor, Soulblighter, Shiver and the Deciever would
: have known how to use them during the Wolf Age. The
: fact that in Homecoming they surround and then destroy
: the knot in Covenant defiantely shows that they know
: of the purpose of the Worldknots, and as I've said
: it's very strange that they don't use them. I'll come
: back to this.
: So they don't use them -but- The Head tells us in
: [i]Force Ten from Stoneheim[/i] that the Dark have
: learnt how to use the knots, resulting in the Legion
: risking their lives to destroy an invaluable strategic
: resource. So, we are led to believe that the
: Deciever's plans to cross the Cloudspine via Worldknot
: is foiled - fair enough, but what about [u][i][b]all
: the other Worldknots[/b][/i][/u], not only in TFL but
: in Myth II? Why on earth don't the Dark use them,
: EVER, if they know how?
: Perhaps they don't.
: Nobody in their right minds would trust The Head to be
: doing the Light kind favours - perhaps because in this
: instance there was no artefact to collect/Fallen Lord
: to 'kill,' the liar was making the whole thing up in
: order to cripple the Light in two ways - after all,
: with the knot destroyed, who could prove The Head
: wrong? There's no proof he was right, either, but I
: doubt that was considered a bigger problem amongst all
: the larger problems of the War and The Head.
: If, therefore, the Dark couldn't use the knot, then
: perhaps, like the madrake healing ritual, they would
: only effect good people (no, I'm not suggesting that
: if a Thrall attempted to use it it would dissolve or
: something ;) ). (Legal disclaimer: iron said that
: before, or at least something similar).

I thought of a unusual way of answering this, the Worldknots have codes, only those that know the codes can use them. The only people who know the codes were Avatar and Journeymen, pepole they could trust, after Muirthemne's fall they change the codes of all the western knots. The Deciever had cracked the code of that particular knot and you have to destroy it. This explanation is kinda sad and if anyone has a better one please tell us.

The Deciever probably kept his knowledge between himslef and the Head.

: Ok, onto the teleporting powers of the Worldknots.
: It seems to me that they are limited in where they can
: go. Otherwise destroying the knot West of the
: Cloudspine would have been pointless, as otherwise the
: Legion would have been a much more mobile and
: effective force.
: I've got three thoughts as to how they may be limited.
: Firstly, they might be limited by range. Short and
: simple idea.
: Secondly, perhaps each knot can only go to certain
: destinations, designated by the symbols on the knot,
: each symbol representing a certain knot/group of
: knots. Note that the symbols on the Force Ten knot
: change sixty years on - maybe to reflect the fact that
: the knot is broken?
: And finally, perhaps the possible designations are
: detemined by some aspect of the user - again, possible
: explanation for changing symbols.
: Your thoughts? Other ideas?

The main disadvantage of knots is that they take a while to move large numbers of men and are pointless when using them with large armies, since they can be taken out bit by bit by an ambush force. Perhaps the distance that the knot can travel you is preportional to the number of "passengers" and the power of the user.

-zeph

~Iø?A~

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