: One thing I have noticed as a complaint in this (Very
: old) thread is that Myth II "ruins" the
: myrkridia and Heron Guard suspence...and isn't as grim
: overall.
: I'm not going to argue but I have a few points.
: The Great War against the Fallen "...In thirty years
: they(The Fallen) reduced the civilized nations to
: carrion and ash."
: In Myth II, it all takes place in one year, and so their
: is really no way for the kind of desperate TFL feel,
: although the the description of the Myrkridia running
: crazy across the Province like fire on a dry field is
: scary, as is the text on the last game level.
: "If it were anyone other then Soulblighter...but he
: has survived worse, and we must follow him."
: That probably would have scared the hell out of me if I
: had been really thinking about it.
: "Soulblighter can just shrug off entering the bowels
: of a volcano? OMFUG (I'm not spelling it out, but I
: think you guys can guess it)
: I agree though that there is never really the same...we
: are doomed if we fail feeling...we know Alric can beat
: Soulblighter.
: Any one who can pull out a victory here cann't be worried
: by Soulblighter.
: "I am not a coward, I believe that my actions over
: the last 17 years prove this, but I am releived to not
: be one of those chosen to die. In four hours, just
: after sunrise the twenty two hundred survivors of the
: Legion will attack Balor's fortress. These men will
: surely die as there are nearly half a million of the
: enemy between here and the stronghold."
: That's pretty scary...
: And the myrkridia, well...decent but that's not a
: "nightmare made flesh".
: The game has to cover too many issues in too little time
: to do them right, and although there are a few
: scenarios that I think are good storyline wise at
: giving the TFL feel, its just not good enough.
: I like both games, but the grim story of TFL
: "...shall never be forgotten."
: I don't think I really need to re open this thread, but I
: must say, the grim TFL feel just doesn't appear as
: strong in Myth II, and in all fairness to MJ, doesn't
: really appear at all in Myth III, besides maybe the
: first couple levels.
: Seraph
Well as much as I liked Myth 2 I have to agree with you that Myth TFL's story had a different feeling. I remember the first time I played TFL and listening to the journal entries... I was very interested in it. So many mysteries. The Leveller and the Fallen Lords.... a the Shades I was surprised when I saw one of them lonely.. well with a few Ghols and I charged in there... BOOM..BANG..BOOM.. a Dispersal Dream. And the Avatara. In Myth 2 Alric is the only Avatara and there are only 2 Shades in the game and you get to fight against one of them only. Balor is dead, you fight against 2 Fallen Lords only and one Fallen Lord joins your side (The Deceiver). The Trow are now with you. The fir'Bolg are not helping you. :( The Forest Giants are not in the game either. The Myrmidons are not in the game either (I think they all died out... they were slowly dying and they probably died). The Myrkridia, Mauls, Stygian Knights, Ghasts are new types of enemies which are fine. Your journeyman are no more they are Heron Guards once more, and now you have human bowmen. Oh and Dwarven Mortars too. I remember the first time in TFL when I played that level where you meet the Wight unit for the first time... I saw it slowly walking around and thought hmm... that must be a zombie unit. I make my units attack one.... WAAAHHH BOOM That noise they make scared me.... I was like what the? What was that... I got scared and the level was night....RUN AWAY!
Myth 2 was like having some of the left-overs from TFL's Dark survivors.
-Pyro