: Sort of. But I'm sure I read some description of Heron
: Guards and Mandrake roots that said that mandrake
: roots only heal ordinary men, but create immortality
: in some unique individuals.
Okay, here's my 0.02 units of currency: Nobody that we've seen in Myth is immortal in the sense that they can't be killed at all (well, except the Leveller maybe, but his body can still be destroyed). Some, however, are unageing, like the Herons and the Deciever, or unageing minus the cosmetic aspect of the term, like the Myrmidons and Forgotten.
: Thanks, those are good facts. Also, the order of avataras
: could not have been created in the Wolf Age because
: Myrdred is said to be an avatara of the Wind Age. I
: read somewhere that shades are undead avataras, but it
: was not an official story source, and besides,
: avataras are only a single order among the many kinds
: of sorcerers. It makes sense that they would just be
: undead sorcerers of many types. (I suppose the
: uniformity of the shades can be explained by saying
: that they are sort of like more intelligent thrall. A
: great swordsman ressurected as a thrall would still
: wield an axe.) With the information before us, it's
: hard to make a decision about the Mazzarin/Sinis
: issue.
Going from GURPS, the mind of the dead guy is retained when he's summoned as a Shade, but lost when he's summoned as the Thrall. Most Necromancers will give their Thrall a bit of axe drill before they're actually sent into battle. Shades, on the other hand, will retain the knowledge of magic and swordsmanship which make them so deadly.