: My take on this is, a lot of stuff from prerelease didn't
: make it in because Bungie couldn't implement it. Other
: was left out because of story changes. But the stuff
: that Bungie told Seabolt must not have been nullified
: by the story changes, otherwise why would they even
: mention it to him? This leads me to think that most of
: the major and probably much of the minor information
: in GURPS was actual Bungie info, and I would say that
: so long as it's not something clearly contradicted by
: something we witness in the game, then GURPS is
: cannon. Some parts of Myth 1 and 2 contradict
: eachother too - the infamous "Shades are undead
: Avatara" from TFL, when M2 flavor texts indicate
: otherwise, for example - but we don't call one game or
: the other non-cannon over these minor disagreements.
I've posted a theory before that explains how shades can be made using 2 different hosts. It makes sense, isn't contradicted, and backs up Both of the definitions, the one from TFL and the M2SB def. too. If I find it, I'll repost it if you'd like. I apologize that I cannot find it right now. It will take me days to shift through all the posts I have in text files.
: Therefore some of it's the very premises for it's major
: plot arcs are faulty, and if you knock all the holes
: in those the entire story falls apart. Mandrake roots
: kill you? Well, then a few optional parts of a few
: levels fall apart. Hell, even the Deceiver still being
: alive after Shiver wouldn't collapse the Myth II
: story, as many debates have pointed out.
True, if the Deceiver for some reason didn't actually die, it wouldn't change much. But we've been able to dig the roots from Mandrake plants with berserks and Herons in-game. So the perception in GURPS that doing so is lethal is wrong. The other stuff would deserve specific mention too, but I don't know how we could ever cover the whole GURPS book for moot things, it's too large.
: Yet TFL seems to operate largely under this prerelease
: story concept. Connacht killed Moagim and became the
: hero of the Wind Age, which we all presumed to mean he
: was the one who ushered in the Wind Age; Balor's been
: around for at least 300 years now in the previous
: (unnamed in TFL, but as we learn in M2, the Wolf) age
: making a mess of things (see the Myrmidons). It's the
: Light's turn now, so the hero Alric comes along and
: kicks Balor's ass and we all live happily ever after.
: But they seem to have changed that in mid-development,
: thus Balor is still the dark Leveller (as opposed to
: Alric being the light Leveller, the Savior), the past
: 1000 years have been Light, and the Wind Age was dark.
My view consists of this:
1) The Leveler god takes over a great man's body.
2) The Leveler renames this body [i.e. Tireces's to Moagim, etc.]
3) The Leveler, while inside this body and using its powers and memory, does destructive things.
4) A new hero (who is not a god, a reincarnation, nor resurrection of anything - he's a new man because: "Although the hero of every age of light is different") comes along and kills the body that the Leveler possesses.
5) The Leveler god returns and captures this man's body, renames him, does destructive things, is defeated by a new person, etc. Rinse and repeat.
-Welly