: Mandrake roots in traditional mythology and other RPGs do
: kill you if you dig them up. He seems to have just
: continued that assumption without noticing that you
: can dig them up in game without dying. He admittedly
: does have that fault, of overlooking some things in
: the game itself - such as the Deceiver dying! - but he
: seems to have gotten all the info from the texts down
: nicely.
: My take on this is, a lot of stuff from prerelease didn't
: make it in because Bungie couldn't implement it. Other
: was left out because of story changes. But the stuff
: that Bungie told Seabolt must not have been nullified
: by the story changes, otherwise why would they even
: mention it to him? This leads me to think that most of
: the major and probably much of the minor information
: in GURPS was actual Bungie info, and I would say that
: so long as it's not something clearly contradicted by
: something we witness in the game, then GURPS is
: cannon. Some parts of Myth 1 and 2 contradict
: eachother too - the infamous "Shades are undead
: Avatara" from TFL, when M2 flavor texts indicate
: otherwise, for example - but we don't call one game or
: the other non-cannon over these minor disagreements.
: Myth III, on the other hand, had very little Bungie
: influence and had to be winged by someone who
: obviously doesn't grok Myth's story half as well as
: some people here (no offense to Scott Cambell as a
: writer - his universe is rather interesting and well
: fleshed-out, when you know more than just M3 tells you
: - but it's not the real Myth universe). It has some
: very major flaws, such as the Trow, who served Balor
: DESPITE his being the Leveller (ie normally they
: wouldn't serve the Leveller), working for Moagim for
: no apparent reason; or the Spider-cults/Smith errors;
: and so on.
So Mr. Cambell made a very creative and well thought out universe but it's false. Makes sense.
: Therefore some of it's the very premises for it's major
: plot arcs are faulty, and if you knock all the holes
: in those the entire story falls apart. Mandrake roots
: kill you? Well, then a few optional parts of a few
: levels fall apart. Hell, even the Deceiver still being
: alive after Shiver wouldn't collapse the Myth II
: story, as many debates have pointed out.
Yep.
: Yet TFL seems to operate largely under this prerelease
: story concept. Connacht killed Moagim and became the
: hero of the Wind Age, which we all presumed to mean he
: was the one who ushered in the Wind Age; Balor's been
: around for at least 300 years now in the previous
: (unnamed in TFL, but as we learn in M2, the Wolf) age
: making a mess of things (see the Myrmidons). It's the
: Light's turn now, so the hero Alric comes along and
: kicks Balor's ass and we all live happily ever after.
: But they seem to have changed that in mid-development,
: thus Balor is still the dark Leveller (as opposed to
: Alric being the light Leveller, the Savior), the past
: 1000 years have been Light, and the Wind Age was dark.
So Alric beat the system?
My respect for him just went up a few notches.
Seraph