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Re: Gholsbane Unit (Dwarf)

Posted By: Pyro (0-1pool16-30.nas1.corpus-christi3.tx.us.da.qwest.net)
Date: 8/8/2002 at 3:26 a.m.

In Response To: Re: Gholsbane Unit (Dwarf) *PIC* (Ghôlsbane)

: I'd definately have to have the ability to pick up and
: throw stuff but when I throw it, it must be lit like a
: cocktail and explode similarly. It can be a dud though
: occasionally. That would be my primary. If I haven't
: picked anything up, I throw Ghôl heads. I also need a
: short range so the dagger attack sounds good. My
: special attacks could be similar to Balin's except
: without the dwarven paratrooper call in. So I start
: with 3 satchel strike grenades then when they run out,
: I lay normal satchels which cost mana.

: So my attacks would be something like the following:

: Pick Up/Throw Proj. (Primary)
: Dagger Stab (Primary Short Range)
: Satchel Strike (Special [ammo, x3])
: Satchel Charge (Special [mana, once sat strike run out])

: How does that sound?

The Satchel Strike you refer to is the Dwarven Artilery Signal Bottle I talked about; the dwarven paratrooper call in you refer to is a diferent Signal Bottle. The attacks sound good, except for two things. The limit is 4 attacks that fit in the monster, and I don't see the Ghol Head motolovs attack in the list you made. The other thing is I am not sure if it is posible to have the Signal bottle and then when it runs out have regular sats. Unless the Signal bottle is an artifact, so I could do this--

Option 1-

Pick Up/Throw Proj. (Primary)
Dagger Stab (Primary Short Range)
Ghol Head Motolovs (Primary Long Range)
Satchel Charge (Special mana)

Dwarven Artilery Signal Bottle (Artifact-Special ammo x3)

The artifact (which you should pick up; or I can make the scripting give it to you) will have 3 charges (or more?) and it will disappear once you use it up, then you will be able to use satchel charges.

or Option 2-

Pick Up/Throw Proj. (Primary)
Dagger Stab (Primary Short Range)
Ghol Head Motolovs (Primary Long Range)
Satchel Charge (Special mana)

And have a few Dwarven Artilery Signal Bottles lying around so you can use the Pick Up/Throw proj. attack to use them.
NOTE: Keep in mind that when you pick up a projectile and you attack you will only be able to throw the projectile you have and not stab or throw the motolovs unless you do not have a projectile; and you can only have one projectile at a time.

So what option do you want or maybe something different?

-Pyro

Pyro's Site

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