: I was wondering if anyone would like to add more attacks
: to their units, with a maximum of 4. With Pyro now
: giving me a hand with scripting that is now an option.
: -zeph
For Gholsbane unit what should its attacks be? It is a modified Dwarf unit.
Pick Up/Throw Proj. (Primary)
Dagger Stab (Primary Short Range)
Ghol Head Motolovs (Primary Long Range)
Satchel Charge (Special [ammo or mana?])
or maybe Option 2:
Pick Up/Throw Proj. (Primary)
Ghol Head Motolovs (Primary Long Range)
Satchel Charge (Special Short Range mana)
Dwarven Artilery Signal Bottle (Special Long Range [ammo or mana?])
or maybe Option 3:
Dagger Stab (Primary Short Range)
Ghol Head Motolovs (Primary Long Range)
Satchel Charge (Special Short Range mana)
Dwarven Artilery Signal Bottle (Special Long Range [ammo or mana?])
Or maybe some other different order of attacks. I can also do this to have the 5 different attacks at the same time:
Pick Up/Throw Proj. (Primary)
Dagger Stab (Primary Short Range)
Ghol Head Motolovs (Primary Long Range)
Satchel Charge (Special [ammo or mana?])
And place Dwarven Artilery Signal Bottles on the map so the Dwarf can pick it up and throw it to use it (using the Pick UP/Throw Proj. attack). Or have scripting place a Dwarven Artilery Signal Bottle on the map in a certain place becasue all the bottles on the map get destroyed by the enemy so the Dwarf won't use them. :)
-Pyro