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Gholsbane Unit (Dwarf)

Posted By: Pyro (0-1pool20-60.nas2.corpus-christi3.tx.us.da.qwest.net)
Date: 8/8/2002 at 12:38 a.m.

In Response To: On Asylumite Units (zeph)

: I was wondering if anyone would like to add more attacks
: to their units, with a maximum of 4. With Pyro now
: giving me a hand with scripting that is now an option.

: -zeph

For Gholsbane unit what should its attacks be? It is a modified Dwarf unit.

Pick Up/Throw Proj. (Primary)
Dagger Stab (Primary Short Range)
Ghol Head Motolovs (Primary Long Range)
Satchel Charge (Special [ammo or mana?])

or maybe Option 2:

Pick Up/Throw Proj. (Primary)
Ghol Head Motolovs (Primary Long Range)
Satchel Charge (Special Short Range mana)
Dwarven Artilery Signal Bottle (Special Long Range [ammo or mana?])

or maybe Option 3:

Dagger Stab (Primary Short Range)
Ghol Head Motolovs (Primary Long Range)
Satchel Charge (Special Short Range mana)
Dwarven Artilery Signal Bottle (Special Long Range [ammo or mana?])

Or maybe some other different order of attacks. I can also do this to have the 5 different attacks at the same time:

Pick Up/Throw Proj. (Primary)
Dagger Stab (Primary Short Range)
Ghol Head Motolovs (Primary Long Range)
Satchel Charge (Special [ammo or mana?])

And place Dwarven Artilery Signal Bottles on the map so the Dwarf can pick it up and throw it to use it (using the Pick UP/Throw Proj. attack). Or have scripting place a Dwarven Artilery Signal Bottle on the map in a certain place becasue all the bottles on the map get destroyed by the enemy so the Dwarf won't use them. :)

-Pyro

Pyro's Site

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