: Well, I'm not allowed to tell (or even know, for that
: matter) what MJ had planned, but my own concepts are
: fairly simple, in an overly complex and difficult to
: fully grasp way.
: First, read Principia Mythica.
: Then... sometime a while after M2, the Cath Bruig empire
: is being rebuilt. Muirthemne is self-sustaining again.
: A new circle of Avatara have been established. The
: Warlocks have rejoined the light. The Trow are at
: peace with the rest of the world, quietly rebuilding
: what's left of their lands. Things are looking kind of
: up, except for the fact that the Myrkridia are still
: loose and breeding, the Ghols are still organized and
: occupy Stoneheim, countless minor necromancers now
: know how to raise the dead, and the Fetch are still
: trapped here. But that's not a problem: the forces of
: the light kick enough ass to keep them at bay,
: especially since the entire world is now under the
: leadership of Alric (Emperor of the Bruig, King of the
: Province, and head of the Avatara).
: The trouble begins when the Fetch approach the Dwarves
: with a proposition: use your 1337 magic-engineering
: skillz to built a sort of quasi world knot that can
: beam us down the Devoid back to our own realm, and
: we'll be out of your hair forever. The Dwarves agree.
: But the Fetch also make a secret pact with the Ghols,
: who worship the same gods that the Fetch are
: priestesses of: when the Dwarves are done, attack
: them, so that we can use the device to release the Old
: Gods, who will accept you as their followers.
: But as the Ghols are still somewhat under the servitude
: of the Trow ("or we will fell your people like a
: pine forest"), the Trow learn of this, put 7 and
: 7 together and realize that the Fetch are related to
: the Callieach, who created the Devoid, and determine
: to put a stop to this. So the Trow threaten the Ghols
: back into line, and go to assault the Dwarves and
: Fetch working at the Devoid.
: The Empire gets word of these events and goes to put a
: stop to the whole deal; they inform the Dwarves of the
: whole story, at which point the Dwarves turn against
: the Fetch. The Ghols then attack the Dwarves, and the
: Trow, not liking to be disobeyed, turn against their
: Ghol armies (the Trow are reluctant to fight on their
: own nowadays). In the ensuing battle, the Fetch very
: nearly complete the portal to the other realm and
: release the Dark Gods, but the device is destroyed in
: time and it is not opened.
: I haven't figured out the whole rest of the story yet,
: and I need to sleep soon, but somehow the Callieach
: manage to return to our world. The Trow don their
: ancient battle armor and swords and go to war with the
: Callieach once more, allied with the forces of Light.
: Spiders, Fetch, Ghols, and Callieach, maybe the
: Myrkridia too if we accept M3's origin for them (which
: I'm not sure I do), all allied against the forces of
: the Light. The lesser necromancers would probably be
: seduced by the power of the Dark Gods, but ultimately
: betrayed by them. I want to work in something about
: the Dream of Unlife being used by the Light, perhaps
: to create an army of spirit-warriors or something. I
: need to think of which explanation I want to take for
: the Leveller - a part of Wyrd's plans or an affect of
: the Dark Gods - and implement him accordingly. I might
: want to end it with the reuniting of the 49 Dreams and
: the end of Myth as we know it.
: But now I have to sleep.
I'm not sure I agree that that is the best way to do it, but there are some interesting ideas in there.
Question: Would the Forest Giants and the Fir Bolg get involved?
In any case, sounds reasonably well thought out, with an attempt to make everything fit together.
Seraph