: Minor deaths are in, but not shiver power,
Darn! My unit had shiver's death. So I guess I can't use it? DARN! DARN IT! BURN! :( That is terrible being a bre'Unor Shaman and can't be a real shaman with real power. What a sad thing not letting a unit be at a Fallen Lord level. :( So I was wasting time working on it these past few days.
After this Asylumer Night, I propose to have Asylumer Limits. Using the Asylumer Units we have but modified some more. What is Asylumer Limits well its the elite of the units ever created. I call them limits because these elite units will be the at there limits. Meaning they will have their health at the limit which is 127. Well to balance the units there will be units with 120 or 125 or 110 or etc. Attacks will have very high damage compared to the regular units, but would seem normal to the other Asylumer Limit Units. At these levels of power one Asylumer Limit Unit will be capable of killing waves of normal enemies, trow, Fallen Lords very easily. I know this sounds kinda crazy, but they will be balanced to the other Limit Units. These Limit Units would be able to survive Shiver's Death. Shiver's death is the limit of damage which is also 127, but the Limit Units will have modified object tags so a damage of 127 won't kill them maybe hurt them terribly.
And be as created as possible with these units, meaning make this unit an all purpose all in one kinda unit. The unit you would have over the rest. Make it have properties you think best fit it. Have attacks like Telepotation and Ring of Invisiblity or etc. Or teleport the enemy ...whatever.
At first this was something I thought the Asylumer Units were going to be, but I found out that no it won't and I had to make my unit a lot weaker than I had made it. I had to forget about some creating stuff, just because no other would raise the bar higher for their own unit. Why settle for second or third when you can make it first? Why?!? : ( Oh well, I have to settle for the second best unit I could have created. And still it seems after reading newer posts about this Asylumer Units it seems that I have to make my unit even weaker than before! So this isn't the second best unit I could have created... it will probably end up like fifth best unit. Where is the creativity I seek.... that I thought it would be in a true Asylumer Unit? I was wrong about Asylumer Units being as creative as I had first imagined. ::sighs:: Oh well ... maybe next time it will be .... or will it? (The End?)
-Pyro