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Re: Teleportation/ Invisibility Attacks

Posted By: Pyro (0-1pool17-88.nas1.corpus-christi3.tx.us.da.qwest.net)
Date: 7/22/2002 at 11:21 p.m.

In Response To: Re: Teleportation/ Invisibility Attacks *PIC* (zeph)

: Reactivatable invisibliry is too powerful, unless the
: unit has a really weak attack or low health It won;t
: be placed on the map.

I agree with you that its too powerful.... if I let it be. But I won't of course. The unit will appear on the overhead map and if it taunts it will be invisible ONLY if it has full mana. If he gets close to an enemy the unit will become visible again, and I don't mean close as in ::ha ur dead anyway close:: I mean it as the enemy still has a chance to turn and run or turn and kill (well hurt) the visible unit. I would never let it be too easy for the invisible unit. Of course not. Then it won't be fair for the units even for the invisble ones. And even if you are invisble the enemy units will still target you if you are close by, but by then the unit will be visible again. And the unit with the invisibility ability will have to have all its attack require some mana, that way if the unit attacks when being invisible it won't be visible until it gets full mana again. The unit becomes visible when it attacks. For example if you have an invisible unit and you click on the enemy even if your unit is still too far to attack it will be visible again for being commanded to attack. And you will have to wait some time before being invisible again... its not like :taunt then attack then taunt:: There is a waiting period.

-Pyro

Pyro's Site

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