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Re: (Infinity, Marathon and Durandal)

Posted By: The Crimson King (inktomi2.algonet.se)
Date: 12/4/1999 at 3:49 p.m.

In Response To: Re: (Infinity, Marathon and Durandal) (Forrest)

: I liked Ghasts, they were a new twist - like a Wight,
: they do most of their damage through paralysis -
: except they're faster and can do it multiple times,
: though they don't explode like Wights.

Man, now I disrespect you. Those ghasts sucked ass. Gray, confused-looking (the flavour portrait) corpses in what looks like tight Bermuda shorts, running around leaving parts of their anatomy on people. And they die easier than you can say "resurrect" as well.

: I think the unimplemented (and incomplete) TFL Mahir, in
: vast hordes literally covering the ground to the
: horizon, would have made good Myrkridia. Shadow
: creatures who are impossible to kill and simply drain
: the very soul out of your units in a screaming frenzy,
: a pitch black blade swirling around with glowing red
: eyes and a huge, razor-fanged grin - they were scary.
: The only way to kill the TFL Mahir was to get a
: special talismand which forced them to be corporal
: and, while corporal, immobile - and even they they
: were DAMN scary looking. Way more than the
: floppy-eared Krids we know.

The Mahir (, along with the fir'Bolg that got his shoulder dislocated with a chisel and the Trow confusing the GhÙl emissary) had the best g'damned flavours ever. If there was anything that scared the crap out of me, it was that.

: Infinity had plenty to do with Marathon 2 - is was,
: essentially, the direct continuation of M2, taking off
: immediately after "All Roads Lead To Sol"
: (though in a slightly different timeline), then going
: back in time and doing it all over again from various
: different perspectives until you got it right, ending
: (albiet in a different timeline) at the end of
: Marathon 2.

Who says Chimera doesn't go on more or less right after Myth II? With the exception of less confusion (which I say is *only* because the budget was too small) it's a total departure from all the regular concrete story telling. Both Badlands colour maps and the music add to that.

: Chimera, OTOH, had no familiar characters (meaning
: individuals, not races) from TFL or Soulblighter, no
: connection to previous events other than the mention
: of the Heron Guard's rebirth, and was generally of
: poor quality story-wise; Infinity, while very
: confusing until the 7th time you've played it through,
: had an excellent storyline.

I say it all was a matter of resources allocated to it.

That means I wasn't too fond of Infinity...

: And lets not forget the mention of
: Fenris perhaps later "toting a grenade launcher
: and shooting aliens" in the interview with the
: Chimera project leaders.

Lezzsee if you've dug up the meaning of the name Fenris, by the way...

Peter Isotalo

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