: When you tested the script work it was targeted to that
: one unit, right?
: Well do you know how to make it work on a map that has at
: least 12 different units that your randomly going to
: get one of?
: Didnt think of that did you?
: If you did and you know how to work it Ill take you up on
: that Duff Pathfinder unit :)
LOL...muahahaha... Of course I have thought of that, Road. How foolish do you think I am? um.. don't answer that. ;)
It is quite simple once you have one sample of the attack. I just duplicate the teleportation/invisibility attack and name it differently (example: Teleport Attack 1, Teleport Attack 2). And copy the scripting and make a few changes. The scripting will look for a certain proj. I will have my unit's scripting look for "tel1" (example) and the another unit's scripting look for "tel2" (example). And I think somebody already has a Dwarven Pathfinder unit. I placed the scripting on the Gimble map and I deleted some units and placed my bre'Unor unit. It had like 6 teams I think, but the scripting work. I then made an invisibility attack and tested it. It worked just fine. The invisibility attack will be temporary of course. When the unit attacks it will be visible again. If thats a little unfair then I can change it that it will be visble after a certain amount of time after it became invisible, and make it visible if its close to an enemy unit. Of course these attacks use mana to be fair. I was wondering if I could have a teleportation that would hurt any units close by, it worked but I won't use it because it would be too powerful against any nearby units. But if you want an invisibility attack you don't have to be a Dwarven Pathfinder.... I would suggest a unit but I don't know the list.
-Pyro