: Well I have ideas, but I need to know the list of units
: before I suggest what unit to use and stuff.
: We don't want to use too many collections. I deleted my
: lightning attack for my bre'Unor to have a
: Teleportation attack instead. Of course it requires
: scripting, but I tested it on a map and it worked. I
: can also make a similar attack for the Dwarven
: Pathfinder, but not to teleport... to make it
: invisible temporary of course. When I was making my
: unit I remembered that Fear only allows a unit to have
: up to 4 attacks. :( Oh well... that is why I decided
: to pick the teleportation attack instead of the
: lightning attack I liked. :( Now I can
: teleport...muahahaha. :)
Well send me (if your finished the unit) your local folder, and I can add in the unit to the team and copy n paste the scripting.
: I do have an idea for the Hunting unit to be used. I was
: thinking of using that Training Dummy you talked
: about. The one that is named after Seman Recruit or
: whatever that guy's name is or was.
Well yes, My plan is to have three maps, based on "Gimble on in the Wabe", Raid on the Planis and Proving Grounds.
: I do have a question. Are we going to have only one unit
: or are we going to have one Asylum unit and some
: regular units... yeah yeah I know they won't last
: long, but what if we made than invisible units that
: stay invisible. That way we would have to guess the
: spot to shoot to get those regular units. They would
: have their regular attacks, but they will be invisble.
It'll be asylumite units only. I think making them pernamentaly invisible would be not good for gameplay.