: [excerpted from thread below, I thought it would be best
: to start a new thread since most of this is on Myth
: and Myth II, not Chimera]
: I don't have Chimera, and have only played Myth II at a
: friend's, but I must say that I felt that Myth II
: itself was "against the whole point of
: Myth". Where is the epic feel of Myth:TFL in Myth
: II? Where is the drama, the feel of the hopeless
: battle, the plot that grips you from start to finish?
: I mean come on, the end of Myth II was pathetically
: cliche. Oh no, the evil boss is about to blow up the
: world! We must stop him! I felt it was unworthy of the
: Myth name.
So evil boss trying to take over the world is better?
: Why don't I like Myth II? Here are some reasons: -Too
: many living units. Myth:TFL had Thrall, Soulless,
: Wights, Myrmidons and Shades as your Undead rivals,
: Ghols and Trow as your living foes, and Fetch weren't
: quite clear. Myth II gets rid of the Myrmidons and
: establishes that Fetch are of all things
: "priestesses from another dimension" (sounds
: like a B-film title). Now we have no Myrmidons, and
: have a host of new living enemies: the Bre'Unor, the
: Mauls, Warlocks and the Myrkridia... and that isn't
: counting the Brigands, (whose entire concept as a unit
: is just plain bizarre in the first place--how
: believable is it that someone who has bad leadership
: RUNS slower for crying out loud, and that this
: justifies making a new unit?) and Dark Bowmen or
: whatever they're called... ooh, they're Bowmen but
: they're... Dark!
: Only one new undead unit, the Ghasts, was introduced, and
: they are only used once anyway if I recall correctly.
: I don't count the Ghosts, which were laughable if
: anything. No more horror of the undead, now that the
: bulk of enemy units are living.
I agree about the Brigs and Dark Arcs but i disagree with your living units thing. Basically what your saying is you want the EXACT same units as before.
: -Myth II ruined the Myrkridia. In Myth:TFL the Myrkridia
: were an ancient, mysterious, extremely evil and
: dangerous race that your nightmares had nightmares
: about. There is an ominous tale in the Codex about a
: man who would resurrect the Myrkridia. Then come Myth
: II and what do you get? NO plot behind the Summoner at
: all, he's just some guy that has decided to summon the
: Myrkridia back. The Myrkridia themselves are nasty, I
: suppose, but don't live up to their legend whatsoever.
You kinda just contradicted yourself there. You say that in the codex a guy will coem and resurrect the myrkridia and you say that is great. THEN the guy DOES come and you hate it?
: -Myth II ruined magic. In Myth:TFL magic was rare,
: exceedingly prized and most of the time you only heard
: about it. In Myth II you have magical suits of armour;
: Warlocks who fling fire left, right, and centre; and
: Alric and The Deceiver in a bunch of levels. You even
: pop back into the Tain for crying out loud... and
: don't get me _started_ on Bamlung the magical sword.
: You are also whisked through World Knots more times
: than I can count.
I still dont understand how it "ruined" magic according to you. So what if the Knights are held together with magic? That sounds pretty cool! And Warlocks cant just fling a fireball then 2 more, they have to replenish their magic a lot. And Alric and Deciever are HUGE and i mean HUGE parts of the story.
: -Myth II ruined the Fallen Lords. Shiver comes back? You
: get to use the Deceiver, who turns out to be some
: wierd balding guy? Give me a break. I'm surprised
: there weren't cameo appearances by The Watcher and
: Balor.
Oh you gonna get Ducky mad when u badmouth the big D! I too am disapointed that the great one..numero Uno...The Watcher made no appearance. But Balor is trapped forever. His head is tumbling down a bottomless pit! SB resurected Shiver so he can have more allies...WAIT I JUST REALIZED SOMETHING! READ MY NEXT MSG!!!
: -Myth II ruined the Heron Guard. Don't get me wrong,
: they're nice units but dressed up like that with their
: twin swords and especially their armour, they don't
: look at all like they should be to fit in with the
: Myth setting. I didn't like Berserks that much but at
: least they were technologically parallel. And what's
: with the hordes of Heron Guards that crop up? The
: maximum number of Journeymen you'd ever have was 3,
: and that was only in one level. After the big
: re-declaration of the Empire, you get to use 20 Heron
: Guards at a time. Where are all these people coming
: from? And please, don't tell me that all someone had
: to do all this time was find some crown and proclaim
: himself emperor, and they would have come out of exile
: just like that? In Myth:TFL the very existence of
: humanity was threatened and they still shuffled around
: with their shovels. Why are they all of a sudden
: worthy of becoming Guards again? Don't tell me it was
: that one level where the Trow and Mortar Dwarves (oh,
: and some Heron Guards too) stop some baddies from
: getting inside Muirthemne. Nice achievement but hardly
: worthy of casting off a legacy of shame.
Hmmm....SB comes back...Alric in peril.....the world in peril....upholding the tradition of heron guards coming...Gee i wonder why they become herons
: -Speaking of technology there is also the issue of
: Dwarven Mortars and Ghol cannons, which seem to have
: become remarkably sophisticated and compact given that
: they have had a sixty year period, maximum, to be
: developed in. As for the Poachers, yes, that was a
: cute level wasn't it but it just ruined things even
: more. Secret levels, fine and dandy. Poachers with
: blunderbusses? Give me a break.
Dwarf Mortars could have been in development for a LOOOONG time and never used...Ghol cannons? Where? And the Poacher level was for fun...I dont think Soulblighter used deer stuffed with Gas to fight alric
: -Myth II's plot was extremely sad compared to Myth:TFL.
: Is there anything you DON'T do in Myth II? Let's see,
: you have the Myrkridia resurrected on you, meet both
: of the living Fallen Lords and one of the dead ones,
: fly halfway around the world seemingly at leisure,
: re-found the Cath Bruig Empire, re-found the Heron
: Guard, face destruction of the entire world, which
: only becomes a plot issue in the last mission or maybe
: the second-last one (COME ON!) ... did I miss
: anything? Oh yes, I nearly forgot that you ally with
: the Trow, earning their respect with of all things a
: game of Territories (boy, that sure proves your
: valour!)
Actually big D put in a good word for Al and his buddies so the PHAT TRO BOIS just wanted to see what they gettin into
: As I said before, where has the feel of Myth gone?
: Myth:TFL had you with a rabble of the last troops
: humanity has to throw at the overwhelming enemy. It
: has you actually believing for a while that you're
: winning against the Fallen, until a catastrophic
: string of disasters--the volcano erupting, getting
: annihilated at Seven Gates, loss of Alric's army, and
: then the final blow, the civil war--forces you to
: embark on a desperate mission into the heart of the
: enemy's territory, knowing full well that meanwhile
: your homeland is getting plundered by the undead. I
: had a cold chill run down my spine when I read the
: mission briefing in Myth:TFL that begins... "I am
: not a coward [...] yet I was relieved to not be among
: those chosen to die." Then came the part about
: sacrificing the remaining twenty-two hundred men of
: the legion, which made the chill come back. Alric's
: desperate cries of "KILL HIM! KILL HIM!"
: while using the Eblis Stone still echo in my mind, and
: strike me as by far the best and the least cliched use
: of such words that I have ever seen, heard, or read.
I actually think "CHICKENS ATTACK!!!" Is much better than "KILL HIM, KILL HIM!"
: Myth II, on the other hand, has none of this feel at all.
: Instead of doing things like helping the defence of
: Madrigal or eerily revisiting the sacked capital of
: the West like in Myth:TFL, you get to ramble around
: whining about Cruniac this and Cruniac that for half
: the game, and then all of a sudden you go and meet
: Alric, go through half the map, find the Deceiver,
: befriend the Trow, pop into Muirthemne, play through
: Shiver's death and are present for the final defeat of
: Soulblighter. When Shiver died the first time it was
: far more exciting and compelling than when she came
: back and was killed the second time, not least because
: you weren't THERE the first time.
So all that stuff about retrieving the codex, saving Alrics troops from a flood, gettin the Ibis Crown, saving alric while being attacked by krids, gettin big D KILLED by Shiver, Escaping from SB's camp *goes on and on* isn't important?
: If Bungie ever makes a Myth III, I heartily hope that it
: will be in the style of Myth:TFL. Enough with the
: legions of the living. It was the legions of the dead
: that made Myth such a hit. Enough with magic-saturated
: levels, this isn't Warcraft! Getting to use Alric in
: Myth:TFL was one of the great excitements of the
: mission Pools of Iron. You get to control Alric once,
: get two magical bows which you get to use in only one
: mission each. The only other uses of magic you get to
: see are Shades blowing you to pieces (much more
: terrifying than the fireballs of warlocks), Fetch
: flinging lightening, the Tain and the escape from it,
: and the World Knots, which are quite tastefully used
: in Myth:TFL unlike in Myth II. That kept the mystery
: in magic, unlike Myth II.
: What would I like to see if a Myth III were ever made?
: Let's have a return to the dark feel of Myth:TFL. Yes,
: I know it would be hard to do and Myth III could never
: match Myth:TFL, but they could at least try. More
: undead, fewer living units, a return of the mystique
: in magic, no more hicks with blunderbusses even in
: bonus levels, and a plot that didn't try to DO
: everything.
: Thanks for tolerating my long-windedness (or not, I'm
: sure I'll get more than a few disagreeing replies
: here...)
: Wasp.
You say its a bad game but you have played far enough to see al this?