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Re: Pyro's bre' Unor Unit

Posted By: Seraph (adsl-66-120-162-185.dsl.sntc01.pacbell.net)
Date: 7/19/2002 at 1:14 a.m.

In Response To: Pyro's bre' Unor Unit (Pyro)

: Well Road its not like we closed the list. We still need
: to place the units on a mesh and maybe do some
: scripting which I can do. :) Why not make your unit we
: might still have room; try not to use a lot of
: different collections. I am not even sure what day of
: the week and time we are going to do this.

: My bre' Unor unit is about complete. Like I said before
: when it dies it drops his mask (which has a healing
: sparkle contrail to tell where it is). It can be
: picked up by any unit. It will modify the unit's
: amount of damage for each type of damage. The bre'
: Unor unit has 2 primary and 2 special attacks.

: bre' Unor Cloudkill [Range: 0 to 2] (similar to the
: Deceiver's but it won't stun the unit and its local
: proj group uses the bre'Unor collection instead of the
: Shade's)

: bre' Unor Missile Attack (Similar to Alric's Dispersal
: Dream) (uses mana)

: bre' Unor Healing //Special Attack// [Range: 0 to 2]
: (uses mana)

: Thunder //Special Attack//(a lightning attack made by
: Road) (uses mana)

: -Pyro

: P.S. I think I know why the lightning proj remains even
: after being used, Road. I have seen some of the object
: tags of the lightning. Some have "invincible
: object" and some have "basic vapor";
: both if you look at those you will see that they have
: 0.00 for each type of damage type. Meaning it can't be
: destroyed by any of those types of damage.

I'd like to see a one on one between my unit and yours...

Seraph

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