: I want to get into this but I know Im a bit late on the
: list. I can fill in on any one who doesnt show up
: untell there is a new list or mesh. In the meantime
: Ill think up something cool (that doesnt have a
: lightning attack :) for my unit. Ill see a few of ya'
: on Monday hopefully!
Well Road its not like we closed the list. We still need to place the units on a mesh and maybe do some scripting which I can do. :) Why not make your unit we might still have room; try not to use a lot of different collections. I am not even sure what day of the week and time we are going to do this.
My bre' Unor unit is about complete. Like I said before when it dies it drops his mask (which has a healing sparkle contrail to tell where it is). It can be picked up by any unit. It will modify the unit's amount of damage for each type of damage. The bre' Unor unit has 2 primary and 2 special attacks.
bre' Unor Cloudkill [Range: 0 to 2] (similar to the Deceiver's but it won't stun the unit and its local proj group uses the bre'Unor collection instead of the Shade's)
bre' Unor Missile Attack (Similar to Alric's Dispersal Dream) (uses mana)
bre' Unor Healing //Special Attack// [Range: 0 to 2] (uses mana)
Thunder //Special Attack//(a lightning attack made by Road) (uses mana)
-Pyro
P.S. I think I know why the lightning proj remains even after being used, Road. I have seen some of the object tags of the lightning. Some have "invincible object" and some have "basic vapor"; both if you look at those you will see that they have 0.00 for each type of damage type. Meaning it can't be destroyed by any of those types of damage.