: [excerpted from thread below, I thought it would be best
: to start a new thread since most of this is on Myth
: and Myth II, not Chimera]
: I don't have Chimera, and have only played Myth II at a
: friend's, but I must say that I felt that Myth II
: itself was "against the whole point of
: Myth". Where is the epic feel of Myth:TFL in Myth
: II? Where is the drama, the feel of the hopeless
: battle, the plot that grips you from start to finish?
: I mean come on, the end of Myth II was pathetically
: cliche. Oh no, the evil boss is about to blow up the
: world! We must stop him! I felt it was unworthy of the
: Myth name.
: Why don't I like Myth II? Here are some reasons: -Too
: many living units. Myth:TFL had Thrall, Soulless,
: Wights, Myrmidons and Shades as your Undead rivals,
: Ghols and Trow as your living foes, and Fetch weren't
: quite clear. Myth II gets rid of the Myrmidons and
: establishes that Fetch are of all things
: "priestesses from another dimension" (sounds
: like a B-film title).
Actually, this was established in Myth: TFL. Read the manual.
: Now we have no Myrmidons, and
Since the Myrmidons were all Balor's, it wouldn't make sense for them to appear.
: have a host of new living enemies: the Bre'Unor, the
: Mauls, Warlocks and the Myrkridia... and that isn't
: counting the Brigands, (whose entire concept as a unit
: is just plain bizarre in the first place--how
: believable is it that someone who has bad leadership
: RUNS slower for crying out loud, and that this
: justifies making a new unit?) and Dark Bowmen or
: whatever they're called... ooh, they're Bowmen but
: they're... Dark!
Poorly trained soldiers do run slower. The same is true for athletes, etc. TFl had archers against you as well. They were even in dark colors (grey) Bungie gives them a new flavor text and you complain?
: Only one new undead unit, the Ghasts, was introduced, and
: they are only used once anyway if I recall correctly.
Twice, actually.
: I don't count the Ghosts, which were laughable if
: anything. No more horror of the undead, now that the
: bulk of enemy units are living.
The living can be pretty nasty, too. As for the ghosts, what was wrong with them?
: -Myth II ruined the Myrkridia. In Myth:TFL the Myrkridia
: were an ancient, mysterious, extremely evil and
: dangerous race that your nightmares had nightmares
: about. There is an ominous tale in the Codex about a
: man who would resurrect the Myrkridia. Then come Myth
: II and what do you get? NO plot behind the Summoner at
: all, he's just some guy that has decided to summon the
: Myrkridia back. The Myrkridia themselves are nasty, I
: suppose, but don't live up to their legend whatsoever.
We do have plot behind the Summoner. It's not all clear, but TFl was obscure in many places as well. You could just as easily say there's no plot behind the Deceiver's hatred of the Watcher. The summoner was apparently a glory hog. He must not have known about his abilities, because Soulblighter has to track him down, but he seemed willing enough to work for him once found.
: -Myth II ruined magic. In Myth:TFL magic was rare,
: exceedingly prized and most of the time you only heard
: about it. In Myth II you have magical suits of armour;
In TFL (and Soulblighter too) you were fighting the magically animated dead. A magically animated suit of armor is along the same lines. You liked the undead.
: Warlocks who fling fire left, right, and centre; and
: Alric and The Deceiver in a bunch of levels. You even
: pop back into the Tain for crying out loud... and
: don't get me _started_ on Bamlung the magical sword.
: You are also whisked through World Knots more times
: than I can count.
The province has had sixty years to develop their magic without having to fight for their lives all the time. One ccan expect they'll make more use of it. What is it you hate so much about magic, and how does it go against what Myth was?
: -Myth II ruined the Fallen Lords. Shiver comes back?
So? What's wrong with that. Balor got killed and came back, and he did it lots.
: You get to use the Deceiver, who turns out to be some
: wierd balding guy? Give me a break.
The powerful don't always look powerful. Especially with magic. Did you complain when it turned out Yoda was a short muppet?
: I'm surprised there weren't cameo appearances by The
: Watcher and Balor.
We were never told the Deceiver was dead. Shiver returned, but we were given a decent explanation and she does have a new look.
: -Myth II ruined the Heron Guard. Don't get me wrong,
: they're nice units but dressed up like that with their
: twin swords and especially their armour, they don't
: look at all like they should be to fit in with the
: Myth setting.
What should they look like? The Heron are from a different culture, so it follows they would look different.
: I didn't like Berserks that much but at least they were
: technologically parallel.
They were in TFL. This really doesn't help your arguement.
: And what's with the hordes of Heron Guards that crop up?
: The maximum number of Journeymen you'd ever have was 3,
: and that was only in one level.
They were scattered all over the place, but they all came back to Muirthemne once there was an Emperor. Thus they were more concentrated.
: After the big re-declaration of the Empire, you get to use : 20 Heron Guards at a time. Where are all these people
: coming from? And please, don't tell me that all someone had
: to do all this time was find some crown and proclaim
: himself emperor, and they would have come out of exile
: just like that? In Myth:TFL the very existence of
: humanity was threatened and they still shuffled around
: with their shovels. Why are they all of a sudden
: worthy of becoming Guards again?
They bacame Journeymen out of shame for not protecting their emperor. Once there's a new Emperor, if they don't protect him, they'll be doubly shamed.
: Don't tell me it was that one level where the Trow and
: Mortar Dwarves (oh, and some Heron Guards too) stop some
: baddies from getting inside Muirthemne. Nice achievement
: but hardly worthy of casting off a legacy of shame.
Their shame came from letting Muirthemne be conquered. if they stop it from being conquered, then they've made up for the time they didn't. I don't see what the problem is with this.
: -Speaking of technology there is also the issue of
: Dwarven Mortars and Ghol cannons, which seem to have
: become remarkably sophisticated and compact given that
: they have had a sixty year period, maximum, to be
: developed in. As for the Poachers, yes, that was a
: cute level wasn't it but it just ruined things even
: more. Secret levels, fine and dandy. Poachers with
: blunderbusses? Give me a break.
Think of what technology was like 60 yearas ago compared to today? Do you still stand by what you said?
: -Myth II's plot was extremely sad compared to Myth:TFL.
: Is there anything you DON'T do in Myth II? Let's see,
: you have the Myrkridia resurrected on you, meet both
: of the living Fallen Lords and one of the dead ones,
: fly halfway around the world seemingly at leisure,
They marched, same as in TFL. TFL spanned from Crow's bridge to Rh'iannon. Soublighter doesn't cover any more.
: re-found the Cath Bruig Empire, re-found the Heron
: Guard, face destruction of the entire world, which
: only becomes a plot issue in the last mission or maybe
: the second-last one (COME ON!) ... did I miss
: anything? Oh yes, I nearly forgot that you ally with
: the Trow, earning their respect with of all things a
: game of Territories (boy, that sure proves your
: valour!)
So now the plot is too much, I thought it was too little?
: What would I like to see if a Myth III were ever made?
: Let's have a return to the dark feel of Myth:TFL. Yes,
: I know it would be hard to do and Myth III could never
: match Myth:TFL, but they could at least try. More
: undead, fewer living units, a return of the mystique
: in magic, no more hicks with blunderbusses even in
: bonus levels, and a plot that didn't try to DO
: everything.
That's only possible once. Sequels add to an existing story, and you seem to hate everything except the wonder of a totally new story. There's actually a lot Myth II's plot didn't bring in. The fir'Bolg and Forest Giants never came up, there were no appearances by levelers, they didn't mess with the fetch homeworld, there are still two fallen lords who haven't appeared, they never got into the rest of the nine, etc. I think you started hating Soulblighter early on, and after that, only saw more things to hate. Try to relax, and read stuff here. You'll learn just how much Myth II added to our understanding of TFL.