Forums Loading, stand by... HOME

[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

Re: Asylumite Units

Posted By: Joyeuse (208.129.184.26)
Date: 7/7/2002 at 9:43 p.m.

In Response To: Re: Asylumite Units *PIC* (Ghôlsbane)

Well you're partially correct. There's ways to trick Myth into letting a unit have more than two attacks.

If your unit has a primary and secondary attack, you can create a third attack and set it to "use carried projectile". You then set it to be a primary or secondary attack. When the unit is carrying a projectile, it will use that attack rather than it's normal one. If you set a dwarf to pick up projectiles and throw them as a secondary, he won't be able to place satchel charges until he gets rid of the carried projectile. Handy little trick.

Another more unreliable one is to set the different attacks to work within different ranges that don't overlap. So you can have a unit use different attacks for long medium and short range attacks. Shiver uses this technique, pretty well too. Her long range is the whisper dream, medium is the ground ripple, and the close range is her swirling barrier self-defense.

Pathfinder invisibility is pretty easy to do, but once you touch an enemy, all enemies will act as if it's off, even if you didn't script it that way. Tad buggy. The old Asylum units had bags of scripting, especially mine. My teleporter/bodysnatcher could either teleport to a selected location, or if you selected a unit, he'd replace that unit. Then, the next time you did it, that unit would reappear, at half life and wandering around dazed. I recall us using that technique to corner dangerous enemies during Asylum Night.

Anyway, hope this helps somewhat.

-Joy

Messages In This Thread

[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

For your own future enjoyment, please report any major forum abusers or cgi errors so we can remedy the problem. If you have any questions email us.

The Asylum

The Asylum is maintained by Myth Admin with WebBBS 5.12.