: The scenarios are fine.
: But the game on the whole isn't that high on atmosphere
: to me. You don't feel as if you were really there or
: anything...
: Maybe I'm just too damn picky.
The journals and those skimpy little prelevel slideshow things were really, really shitty, both the writing and the art. That's what deducted from the story the most, for me. But MJ themselves (or rather, the people who actually did WORK at MJ until they were fired by the damn executives) can be excused for this, as the storytelling was originally supposed to be done through in-engine cutscenes (akin to the Mazzarin's Crypt cutscene, though that was actually just a very nice hack).
But they were rushed and didn't have time even to implement variable camera angles in the engine, much less model and script the actual cutscenes themselves, so the crappy slideshows and stuff were rushed out in their place. The art from them was probably just storyboarding for the actual cutscenes, which explains why some of it is in different stages... the color, modelled scenes from the level where we meet Ravanna, the sketches elsewhere... and why they sometimes appear before and sometimes appear after levels.