: I actually had an interesting idea for such a unit a
: while back... GURPS suggests that people don't simply
: creamate their dead (to keep them from becoming
: undead) because even worse types of undead used to
: come from creamated bodies. So I thought up a creature
: I was calling an "Ashrak", that was
: basically this big semi-humanoid cloud of black ash
: and embers that looks a lot like the Balrog as
: rendered in the new LotR movies, but with just a
: smokey, soulless-like bottom instead of legs.
: Being just a cloud of ash and ember, swords and arrows
: passed right through it; only explosions and magic
: could hurt it. It was deadly fast, could pass over any
: terrain, and had a slightly-damaging 'singe' melee
: attack... but wherever it went, the terrain caught on
: fire. So its primary use would be to encircle enemy
: units and trap them in a ring of burning terrain. Or,
: if you had a bunch of them, charge them into melee and
: watch the enemy just burn down as they tried to attack
: you.
Would Balmung count as magic for the purpose of hurting this?
: Why do you think that?
Alric is already over 90... wait a sec... he's an Avatara, they would live longer then normal humans... still he's not inmortal.
: I actually had a big story for a post-M2 scenario that I
: never got around to making. Well, it was actually just
: a map to begin with, but I had further ideas for
: sequels to it...
: If you haven't already, read my Principia Mythica article
: here:
: http://myth.bungie.org/legends/delusions/principia.html
: The sequel idea basically involves the Fetch trying to
: get home by forging a deal with the Dwarves ("you
: DO want to get rid of us, right?), using their own
: magical knowledge combined with the Dwarves' to build
: a sort of 'vertical world knot' around the Devoid,
: allowing people to be safely transported down it back
: into the other realm.
: But the Fetch also forged a deal with the Ghols, to
: arrange a massive attack on the Dwarves and allow the
: Fetch to take sole control over the transporter... so
: that they could use it to bring forces from THEIR
: world back here and conquer/destroy us all!
: But the Ghols are a slave-race of the Trow, or at least
: subservient to them, as evidenced by the TFL Trow
: flavor text ("...or we will fell your people like
: a pine forest...") and all the Ghols that seem to
: be hanging around the Trow lands in M2. So the Trow
: get word of these goings-on, and put 7 and 7 together:
: the Fetch are from the Devoid... the Callieach went
: down the Devoid... the Fetch must be related to the
: Callieach!
: OMG I TRO KIK U MB!
: So you wind up with a big four-way battle, Dwarves and
: Fetch allied at first, then the Ghols show up under
: Trow command and attack them all (though the Ghols
: disobey their Trow commanders' orders and completely
: ignore the Fetch).
: The Humans somehow get word of this all, and these are
: the forces that you play. You have to go down to the
: Devoid where all this is happening, make your way
: through to the Dwarf that's in charge, and tell him
: the truth about the Fetch; the Dwarves then turn on
: the Fetch, but can't really do much about it because
: they still have to defend themselves against the
: Ghols.
: So you have to make your way to the Trow generals and
: convince THEM to turn against their own Ghols, so that
: you can all turn to KIKing the Fetch.
: While the Ghol army is keeping all of your forces
: occupied (yep, I mean a freaking ton of Ghols), the
: Fetch are standing around the transporter device, as
: it is charging up and starting to activate. A ring of
: black Ghols surrounds them, chanting. Eventually, if
: you take too long to dispatch with the Ghols and go
: attack the Fetch, the Devoid will start to ripple like
: it did right before it exploded in TFL, and that big
: blue beam will shoot out of it (again just like TFL),
: and then hordes upon hordes of giant spider queens
: will pour out and devour everything... the Spider-gods
: are unleashed upon the world, and you lose.
: Of course, if you can defeat the Ghol army, fight your
: way in past the Fetch, and blow up the transporter
: pylons, the whole thing will come to a stop and you
: win.
: I had an idea to further continue this story, about the
: Old Gods somehow managing to send the Callieach back
: into our world because of this whole event, which
: prompts the remaining Trow to don their iron armor
: again... a huge war begins, along with a desperate
: quest to find the 49 Dreams of Wyrd. In the end, the
: Trow are extinct and all the Old Races with them, the
: group of archmages searching the world and sharing
: their knowledge finally do reunite all 49 Dreams and
: become, collectively, the Avatara of Wyrd... the world
: is transformed, everything become balanced, and the
: sage of Myth comes to an end at last.
saga you mean?
interesting idea... you didn't copyright this right?
seriously that would be very interesting... if you want to make that Ashrak unit and send it to me (since I cann't make units, and it's your idea anyway) I would think that could be interesting... very interesting.
How long after Soulblighter would this be anyway?
It took (I assume) 60 years to rebuild the Province, Wyrd only knows how long it will take to restore the Cath Bruig Empire "back to its former glory".
I think you came up with an interesting idea.
****(stars)
Seraph