: In myth III?
: Not really
: Trow Iron Warriors are WAY TOO powerful.
: I was playing ahead (Read: I cheated, more or less)
: And at the Siege of Llancrafan scenario (I forget if that
: is it's real name)
: It cost me at least a dozen units or so to down an Trow
: Iron Warrior. With Warlocks fireballing it.
Way TOO powerful? They're incredibly powerful, yes, but, in my opinion, justly so. Given that Iron Trow are 18' tall giants with skin like rock and foot thick plate mail, I'm suprised that swordsmen can defeat them at all, much less with casualties barely into the double figures.
To an extent, taking on Trow Iron Warriors is a matter of technique. Personally, I try to take advantage of their slow speed compared to regular Trow by forming a skirmish screen of Dwarves and (if I have any), Warlocks, blasting the hell out of the Trow, before sharply pulling back and allowing a massed charge from my melee units. It's these kind of tactics that leave me with only(!) eight or nine dead troopers for each Trow felled. When I did the Siege of Muirthemne, I had only archers and dwarves left alive by the end of it. All the warriors and herons were in little bits (if I remember correctly, I lost one warlock to an oghre that managed to get past my barrage, the other to a stray molotov cocktail.)
Oh, and btw, the reason why some people think that the OMGIKIKU units of Myth2 were unbalancing was primarily because the Giant Myrkrydia combined high speed, great toughness and a powerful missile attack. This played havoc in multiplayer games.