: It's even more annoying in MythIII: Even Oghres will take
: five or six casualties before they can pull down an
: Iron Trow, and Warriors or Herons will normally be
: taking in the region of eight or nine casualties. And
: that's assuming they have warlocks and dwarves to do
: the Trow a bit of damage before it closes in. But,
: then, I suppose that's reasonable: Iron Trow /are/
: meant to be the biggest, nastiest, OMGIKIKUiest thing
: since Giant Myrkrydia (Myth2 style).
But this time the OMGIKIKU!!! unit is balaced. :)