: That would make sense. Still, it's annoying as hell to
: lose 4 or 5 berserks (or more) to kill one trow
It's even more annoying in MythIII: Even Oghres will take five or six casualties before they can pull down an Iron Trow, and Warriors or Herons will normally be taking in the region of eight or nine casualties. And that's assuming they have warlocks and dwarves to do the Trow a bit of damage before it closes in. But, then, I suppose that's reasonable: Iron Trow /are/ meant to be the biggest, nastiest, OMGIKIKUiest thing since Giant Myrkrydia (Myth2 style).