On a related note to the myrkridia.
In Gate of Storms Alric (a wizard type hero even though he kicks serious butt with his sword) stomps on myrkridia.
3 myrkridia on Alric (with about 8-10 kills)= dead 'krids.
The slaughter when Alric has Balmung is even worse.
Healing him when he needs it, Alric got about 60+ kills on that level (I think) when I played it.
Something is wrong with that.
Given that the Myrkridia tear the Heron Guards to pieces.
Shouldn't the Heron Guard do better against the Myrkridia? They are the finest soldiers in the world of Myth.