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Is That Your Final Answer?

Posted By: Forrest of B.org (term2-9.vta.west.net)
Date: 2/2/2002 at 12:50 a.m.

In Response To: A final question for Forrest....... *PIC* (zeph)

: Before you dissapear into the nether regions of the real
: world, I have but one final question to ask...

: Who is the Head, at least according to Bungie?
: How close did Mumbo Jumbo follow Bungies original plan.
: You must tell us this before you leave, or the
: knowledge may be lost forever.......

Sorry, but I can't answer that for a fact. I've never seen Bungie's Myth plans all laid out, just MJ's; and this was back before the validity of the MJ story came into question when I learned more and more of their plans.

So all I can really give is my well-educated opinion, which I will probably put me even further onto Scott Campbell's blacklist...

I think that Myth 3 has an OK story, definitely better than most other non-Bungie videogames out there. I think the delivery method was sloppy, but a lot of that I blame on the management and not on the actual authors, as Myth 3 was intended to be told entirely through in-engine cutscenes (ala Mazzarin's Crypt... and that one was really just a hack, if you look at how they did it in Vengance. A very impressive hack, however). Personally, I would have written the story close to how it was done, but with a few significant differences...

I would have fleshed out Connacht's origins better; an intro cutscene showing the first time, as a young man, that he dared battle with the Myrkridia, and the wild rage that drove them in fear from him. I would have had a similar early progression, driving the Myrkridia entirely out of Gower and securing the borders; then he would have desired to rid the entire world of them, and thus gone to the Dwarves for some heavy artillary. They would have thrown in with his forces in exchange for Gower's aid, but sent him to seek the outcast spider-worshipping dwarves in Muirthemne for the real powerful magics. There he would have found the Tain, and met Damas, and then cleared the world of the Myrkridia, gaining the aid of the Llancarfan army in reward. The Northmen and Myrmidons, of course, would also be rolled into the alliance.

When he reached the west, he would have met Myrdred, chief of the Avatara (based in Madrigal), and joined forces with them against the Myrkridia there and against the necromancers Bahl'al and Culwyeh (The Watcher and Shiver), who had appeared out of the mists of time to attack the ancient magical capital at Madrigal. Myrdred would have recognised the great magical potential in him, and begun to train him, from where he would quickly take off on his own to phenominal levels. While in the west, the conflict with the fir'Bolg would be rolled in somewhere or another... perhaps a five way battle between the Krids, the Undead, the fir'Bolg, the bre'Unor, and the Human forces.

Myrdred would have fought alongside Connacht to defeat Bahl'al, pinning him to the Cloudspine, after which Culwyeh would have fled. By this point the Trow's Oghre wars would have ended, and Connacht would have then turned his attention to them (they'd have been uneasy enemies-of-your-enemies in earlier levels against the Krids, but also not exactly nice to you). The Trow would fall, city by city, and while Connacht is finishing them off in the east... Moagim Reborn appears in the west, Culwyeh at his side, the REAL army that she and Bahl'al had been drawing from behind him... the combined armies of the East would ride out, the Emperor of the Cath Bruig at their head, and challenge Moagim. Meanwhile Connacht has finished with the Trow, and returns to the west in time to see the Emperor fall.

Connacht would slay Moagim, his armies would be crushed. When Connacht returned to Muirthemne as the new Emperor by appointment of the old and his Herons and general public opinion, he would survey the city, and see that amidst all the darkness, the Spider-Cults and the Smiths of Muirthemne have been eating away at Muirthmne from the inside all along. An expedition would be mounted to enter their forges and seek them out amidst the webs and the many giant spiders... but they would never be found.

Ok, that was longer than I intended... so uh, the Smiths being good, Shiver being good, and the Trow working with Moagim were the only things I didn't really like about the M3 story; the rest was passable. The backstory bothers me some too, mostly the early history and a few details like the nature of Yer-Ks... but the sequel sounded really cool, and I hope they still get a chance to do it sometime :-)

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