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Re: Ghol qstn #2

Posted By: SiliconDream =PN= (as3-2-134.HIP.Berkeley.EDU)
Date: 11/15/2001 at 6:51 p.m.

In Response To: Re: Ghol qstn #2 (Discordia)

: Svage wind dream, from what I hear from those fear
: fellas, is impossible in MythII. The physics simply do
: not exist and cannot be created. You could create one
: that's almost similar, but not really…

If you call "jerking stuff around in random directions" similar. :-) And it's horribly inelegant even at best. Yeah, there is no hope for a Myth II Wind Dream. We would have had one years ago otherwise, with so many people into the idea...

: Well this would require a new unit, but if you get used
: to GSMAX and are able to export the ghol unit, it
: could be easily made. I think that a ghol without a
: cleaver (just two bare hands) and a big sack of rocks
: strung across his back could be cool. He'd be a sort
: of bre'Unor of ghols, chucking rocks at a distance,
: then running, but if you caught him, he'd turn and try
: to take you on with his fists. It'd give the ghols a
: bit of a ranged unit. To counterbalance this for
: Dwarves I've always wanted to see (and this too would
: require a new 3D unit, though it could be altered from
: old ones) a Dwarf sporting a rifle like the ones in
: Hunting party. It would give the dwarves some nice
: long range. Also a M3 reappearance of Morter Dwarfs
: would be awesome, but that'd be pretty difficult.
: Those last two dorf types also depend heavily on you
: setting this "Dwarf-Ghol War" after M2's
: storyline ;)

Are Dwarves supposed to have long-range? Can't remember if it talks about them being nearsighted outside of GURPS...

I always wanted to do a Dwarf-Ghol alliance; have Dwarves adding their technology to the natural talents of the nonhuman races. Ghols with muskets and explosives (extremely unreliable, naturally...no Dwarf would arm a Ghôl if he wasn't hoping it would blow itself up); armored Mauls with mortars, acting as living tanks.. that sort of thing.

--SiliconDream

Messages In This Thread

  • Ghol qstn #2
    aqaraza (198.243.103.102) -- 11/15/2001 at 5:07 p.m.
    • Re: Ghol qstn #2
      Discordia (cx312661-a.santab1.ca.home.com) -- 11/15/2001 at 5:25 p.m.
      • Re: Ghol qstn #2
        Martel (dialup.212-140-67-128.tesco.net) -- 11/15/2001 at 6:09 p.m.
      • Re: Ghol qstn #2
        SiliconDream =PN= (as3-2-134.HIP.Berkeley.EDU) -- 11/15/2001 at 6:51 p.m.
        • Re: Ghol qstn #2
          Discordia (cx312661-a.santab1.ca.home.com) -- 11/15/2001 at 7:21 p.m.
        • Re: Ghol qstn #2
          aqaraza (dialup-209.245.4.154.Dial1.Denver1.Level3.net) -- 11/15/2001 at 8:09 p.m.
      • Re: Ghol qstn #2
        aqaraza (dialup-209.245.4.154.Dial1.Denver1.Level3.net) -- 11/15/2001 at 7:49 p.m.
        • One idea...
          Zandervix (spider-to064.proxy.aol.com) -- 11/15/2001 at 9:26 p.m.
          • Re: One idea...
            Martel (dialup.62-172-21-85.tesco.net) -- 11/16/2001 at 1:21 a.m.
            • Re: One idea...
              aqaraza (198.243.102.14) -- 11/16/2001 at 10:11 a.m.
              • Re: One idea...
                SiliconDream =PN= (as3-1-186.HIP.Berkeley.EDU) -- 11/16/2001 at 12:59 p.m.
    • Re: Ghol qstn #2
      necrolyte aka HALFORC (c1355442-a.palto1.sfba.home.com) -- 11/15/2001 at 9:12 p.m.
      • Re: Ghol qstn #2
        aqaraza (dialup-209.245.7.136.Dial1.Denver1.Level3.net) -- 11/16/2001 at 12:03 a.m.

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