: Svage wind dream, from what I hear from those fear
: fellas, is impossible in MythII. The physics simply do
: not exist and cannot be created. You could create one
: that's almost similar, but not really…
If you call "jerking stuff around in random directions" similar. :-) And it's horribly inelegant even at best. Yeah, there is no hope for a Myth II Wind Dream. We would have had one years ago otherwise, with so many people into the idea...
: Well this would require a new unit, but if you get used
: to GSMAX and are able to export the ghol unit, it
: could be easily made. I think that a ghol without a
: cleaver (just two bare hands) and a big sack of rocks
: strung across his back could be cool. He'd be a sort
: of bre'Unor of ghols, chucking rocks at a distance,
: then running, but if you caught him, he'd turn and try
: to take you on with his fists. It'd give the ghols a
: bit of a ranged unit. To counterbalance this for
: Dwarves I've always wanted to see (and this too would
: require a new 3D unit, though it could be altered from
: old ones) a Dwarf sporting a rifle like the ones in
: Hunting party. It would give the dwarves some nice
: long range. Also a M3 reappearance of Morter Dwarfs
: would be awesome, but that'd be pretty difficult.
: Those last two dorf types also depend heavily on you
: setting this "Dwarf-Ghol War" after M2's
: storyline ;)
Are Dwarves supposed to have long-range? Can't remember if it talks about them being nearsighted outside of GURPS...
I always wanted to do a Dwarf-Ghol alliance; have Dwarves adding their technology to the natural talents of the nonhuman races. Ghols with muskets and explosives (extremely unreliable, naturally...no Dwarf would arm a Ghôl if he wasn't hoping it would blow itself up); armored Mauls with mortars, acting as living tanks.. that sort of thing.
--SiliconDream