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Re: Ghol qstn #2

Posted By: Discordia (cx312661-a.santab1.ca.home.com)
Date: 11/15/2001 at 5:25 p.m.

In Response To: Ghol qstn #2 (aqaraza)

: ok, yet more opinion on Ghols needed. for our Ghol /
: Dwarf wars project, it appears likely that for our MII
: draft we'll need to create custom Ghol units, because
: there's really only one kind available in MII.

First off, it'd probably just be better to do it for m3. m2 projects are now being released or finished, not just starting. Also it'd sorta be like reinventing the wheel if you try to make the m3 ghols in m2. P'raps just work on the colormaps and familiarize yourself with GSMAX 'till vengeance comes out. Also with the mll down right now, it'll get even less play.

: so, 2 questions: if you were to modify a normal Ghol to
: simulate the Ghol units in MIII, [those that've played
: against them thus far], how would you? [not as in 'how
: wld you use Fear,' only as in '2 times as tall and
: with a special attack where he throws sand.' i know
: abt the Savage Wind Dream and that may be beyond my
: ability. =]

Svage wind dream, from what I hear from those fear fellas, is impossible in MythII. The physics simply do not exist and cannot be created. You could create one that's almost similar, but not really…

: 2 - as a general brainstorm, what imaginary kinds of Ghol
: variants wld you like to see exist? eventually MIII
: versions of these will be made. use yr imagination,
: even though this forum is supposed to be about
: FactualMythStuff. =]

Well this would require a new unit, but if you get used to GSMAX and are able to export the ghol unit, it could be easily made. I think that a ghol without a cleaver (just two bare hands) and a big sack of rocks strung across his back could be cool. He'd be a sort of bre'Unor of ghols, chucking rocks at a distance, then running, but if you caught him, he'd turn and try to take you on with his fists. It'd give the ghols a bit of a ranged unit. To counterbalance this for Dwarves I've always wanted to see (and this too would require a new 3D unit, though it could be altered from old ones) a Dwarf sporting a rifle like the ones in Hunting party. It would give the dwarves some nice long range. Also a M3 reappearance of Morter Dwarfs would be awesome, but that'd be pretty difficult. Those last two dorf types also depend heavily on you setting this "Dwarf-Ghol War" after M2's storyline ;)

: as an incentive, know that these are first to be created
: for a very portable Ghol vs Dwarf mod called 'If I Had
: An Airship...', and so units you suggest may appear
: there!

Cool!

-Disc

Messages In This Thread

  • Ghol qstn #2
    aqaraza (198.243.103.102) -- 11/15/2001 at 5:07 p.m.
    • Re: Ghol qstn #2
      Discordia (cx312661-a.santab1.ca.home.com) -- 11/15/2001 at 5:25 p.m.
      • Re: Ghol qstn #2
        Martel (dialup.212-140-67-128.tesco.net) -- 11/15/2001 at 6:09 p.m.
      • Re: Ghol qstn #2
        SiliconDream =PN= (as3-2-134.HIP.Berkeley.EDU) -- 11/15/2001 at 6:51 p.m.
        • Re: Ghol qstn #2
          Discordia (cx312661-a.santab1.ca.home.com) -- 11/15/2001 at 7:21 p.m.
        • Re: Ghol qstn #2
          aqaraza (dialup-209.245.4.154.Dial1.Denver1.Level3.net) -- 11/15/2001 at 8:09 p.m.
      • Re: Ghol qstn #2
        aqaraza (dialup-209.245.4.154.Dial1.Denver1.Level3.net) -- 11/15/2001 at 7:49 p.m.
        • One idea...
          Zandervix (spider-to064.proxy.aol.com) -- 11/15/2001 at 9:26 p.m.
          • Re: One idea...
            Martel (dialup.62-172-21-85.tesco.net) -- 11/16/2001 at 1:21 a.m.
            • Re: One idea...
              aqaraza (198.243.102.14) -- 11/16/2001 at 10:11 a.m.
              • Re: One idea...
                SiliconDream =PN= (as3-1-186.HIP.Berkeley.EDU) -- 11/16/2001 at 12:59 p.m.
    • Re: Ghol qstn #2
      necrolyte aka HALFORC (c1355442-a.palto1.sfba.home.com) -- 11/15/2001 at 9:12 p.m.
      • Re: Ghol qstn #2
        aqaraza (dialup-209.245.7.136.Dial1.Denver1.Level3.net) -- 11/16/2001 at 12:03 a.m.

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