: I'll take option number three. :-)
: It's hard to believe the Trow hadn't. The Mauls are their
: next-door neighbors, apparently. As for humans--the
: Mauls are also neighbors of Gower, so it (and by
: extension the whole Cath Bruig empire) should know of
: their existence, and of the Oghre. The empire is gone
: now, of course, and Gower is inaccessible--still, I'd
: expect that scholars like Antero and his colleagues
: would have heard of them.
: Actually, I was gonna bring this up as another conflict
: with Tales. It's pretty clear that in the Bungie
: backstory the Spider Cultists are the Smiths and their
: "followers." MJ gets around this through
: an...elaborate interpretation of the M2 spider flavor
: (though the in-game artistic evidence for
: Smith-Cultist identity isn't really addressed), but
: this is more difficult if you accept the Tales story,
: which shows that there were gates to the spider-world
: actually built into the Tain. It also shows a
: spider-world very different from the descriptions
: given in Myth III texts.
I got the same idea from tfl too, but after SB I always thought the spider cult were crazy little doods who decided to steal the tain and put spiders in it, and then the dorfs laid the smackdown on them. :) eh? i was pretty close
: You're doubtless right that they used Tales as
: inspiration, though--just not canon.
The way I see it, those stories were written so long after that war, its hard to tell.
: What race doesn't look goofy in Tales? :-) I always
: thought those Oghres would make a fun unit--ungainly
: and assymetric as they are. They've got that Ghôl
: appeal.
When I first saw the tfl box i thought the game might be dumb because the monkey thing on front looked like some type of badly drawn cartoon. That was until I played the game :)
: But I'm not saying the change wasn't perhaps a good idea
: for gameplay reasons--or story reasons, for that
: matter.. I'm just saying they changed it from the
: Bungie version, for good or for bad.
: --SiliconDream