: ...any more than the Brigand object/projgroup tag names
: are proof that they're actually Warriors.
Exactly :-).
: In the final version, we know that Mauls are not
: Oghres--unless they're an incredibly mutated
: variant--simply because we have lots of pictures of
: Oghres in the Tales of the Fallen Lords comic, and
: they don't look anything like Mauls.
So Oghres don't look like Oghres either? :-) I think MJ was right on with ignoring the Tales Oghres. They were completely ununiform and utterly varied in dozens of horribly ugly ways (and this is before they were broken by slavery). Try making a single unit for that many variations :-). The Tales Oghres didn't even have a sense of continuity; it's like they couldn't decide what ugly-form they wanted to be :-).
As well, art is to be ignored for its innacuracy at all times (cutscenes are about as real as games though). Look how enormous Fang-Grinder is at the beginning, and then how entirely not-so-large a little bit later. Did this super-Ghol change shape and size? No, of course not. It's just an artistic representation of the story. The words are fact and to be taken as litterally as intended (keeping in mind that not everyone tells the truth or knows it). Art has its flaws. Imagine those as drawings by later scholars and monks who read the ancient stories from Myth.
: Also, we're told
: that the Oghres were completely exterminated...and
: even if the Maul ancestors went into hiding back in
: the Wolf Age, the Trow would have noticed them once
: they were freed by Balor. Mauls aren't exactly
: low-profile. :-)
Yeah, Mauls are only a derivitive or close species to the Oghres. Look at the fir'Bolg and Humans. They're identical physically. Surely a group as different-looking from the Oghres as the Mauls is a different species as well, however related.
: But obviously MJ either overlooked the comic or, more
: probably, consciously rejected it as an info source.
: In fact, I'd say that the bulk of Myth III's conflicts
: with the Bungie backstory are focused on Tales, rather
: than the previous games. Which should certainly make
: it more palatable to most players.
Why's that?