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Re: More Myth III Manual goodness..... *PIC*

Posted By: Ghôlsbane (mailhost.bryanston.co.uk)
Date: 11/11/2001 at 10:43 a.m.

In Response To: More Myth III Manual goodness..... (Zandervix)

As a few of you know, I wrote a theory on Celtic Myth Cycles. This new manual info can be used to make further allusions as I shall point out in this reply.

: ~The Age of the Trow~

: The Trow witnessed the birth of the world. Their ancient
: eyes beheld the evolution of the beings we know of
: today – and many that are still unknown.

This suggests that the Trow saw the other races grow after them but they could all have originated at the same time.

: The Trow spent their time forging stone monuments to
: their beloved goddess and creator. Gradually the other
: “lesser races” began to create their own
: civilizations. The Forest Giants made their homes in
: their towering arbors. The frail Callieach began to
: learn the arts of magic. Still other races rose to
: power as primitive human-kind still lived in barbaric
: savagery. Content to live solitary lives of worship,
: the Trow did not take any interest in the world
: outside of their realm.

This suggests humans were also around along with the other races and the idea that a new race would appear every 1000 years is slightly discounted

***

: In this time, the Callieach had become masters of the
: ways of magic. They created powerful magical devices
: that could move mountains, incinerate cities, and make
: themselves immortal. They had found many of the
: fragments of the Wyrd, naming them Runestones, and
: from them gleamed insight to his dreams. These
: powerful Dream-magics could change the very fabric of
: existence. It was these powers that caught the eye of
: the Trow.

: Seeing the powers learned by the Callieach, the Trow
: desired to use these abilities to create even more
: impressive temples to their god. Being more
: disciplined in war than in conversation, the mighty
: Trow began to lay siege to the cities of the
: Callieach, taking their knowledge by force. Many
: Runestones were captured by the Trow and taken to the
: mighty stronghold of Si’anwon. Angered and unable to
: reason with the arrogant Trow, the Callieach warned
: them to stop their assaults, or there would be
: retaliation.

: The Trow continued their attacks, destroying whole cities
: to acquire the Callieach’s knowledge. It was then that
: the Callieach called upon their most powerful magics.
: In a great cataclysm, the Trow stronghold of Si’anwon
: was thrust into the earth and summarily flooded by the
: great sea – The Runestones and artifacts of power lost
: under the frigid waters.

: The Trow were outraged at the lesser-race that would dare
: to defy them. Years of systematic destruction
: commenced. Even with their world shaking powers, the
: Callieach were crushed under the Trow’s iron clad
: feet.

: As the last of the Callieach race fled from their home,
: followed by an army of Trow, they reached a high
: mountain, and made their stand. Summoning the dream
: magics of the Wyrd, They ripped a massive hole into
: reality; destroying themselves and their Trow pursuers
: in one apocalyptic conflagration – creating the Great
: Devoid.

The Callieach are very similar to an ealy Irish race called the Partholanians. They were a group of magic users who invaded Ireland and came into conflict with the Fomor (the Trow of Irish Myth). They fought the Fomor for centuries but eventually were all afflicted by a plague on a plain in the south of Ireland and their race was exterminated. This story is very close to the Callieach episode.

***

: Slowly, humanity began to rise out of its primitive
: state. The brutish tribes, formed into warbands, and
: then into nations, and then into kingdoms and empires.
: Humans warred with themselves and with any other races
: they thought they could defeat.

This signifies the Tuatha De Danaan materialising in Ireland and forming clans.

***

: The fierce and loutish Oghre of the cold wastes resented
: the Trow to the south of their lands. They saw the
: iron monuments and edifices to their goddess, and
: called the Trow “The consorts of Nyx.” The pride of
: the Trow was pricked. They would not stand to such an
: insult to their very way of life. The Trow had become
: master metal workers over the thousands of years, and
: constructed complex suits of armor for their kind.
: These Iron Warriors marched into the Oghre’s lands
: unhindered by their meager defenses. The Oghre’s
: fortresses were torn apart and those who were not
: killed outright were chained and brought to Rhi’anon
: as slaves. Those slaved were forced into the iron
: mines, to dig for the metals that would be used to
: create even more shrines to Nyx. Thus, the race of the
: Oghres had become entirely enslaved to the Trow.

The Oghres, like the Callieach also bear a close resemblance to an Irish race, the Nemedians. These were the second race of invaders to come into conflict with the Fomor and they were defeated easily and enslaved after their first battle. Notice very close parrallels again.

***

: As the Leveler, in the form of Sorangath the Flayed, was
: poised on crushing the city-state of Tiruth’Dannor.

This word is kinda similar to Tuatha De Danaan a race of Irish spirits

***

: As the Trow continued to expand their empire, they
: unrelentingly harvested trees for their great iron
: forges. This brought them into conflict once again as
: they devastated the forest homeland of the fir’Bolg.
: The nature loving fir’Bolg mounted a defense, but they
: stood no chance against the unstoppable Trow. Slowly,
: they fled into the west, seeking a new forest to call
: home. This led them into the downs, a vast wild area
: of the Cath Bruig Empire. It is unknown how it
: started, but a battle between the outcast fir’Bolg and
: the fearful men of the Downs was waged. The Cath Bruig
: sent their armies to weed out the invading fir’Bolg
: from the forests, and the ensuing campaign took many
: years and yielded nothing but suffering for both
: sides. The fir’Bolg were finally chased out of the
: Downs, crossing the Cloudspine, and eventually
: settling in the Ermine, far from humanity and Trow
: alike. The Empire had gained considerable respect for
: their enemy in the conflict, and though they were
: saddened at the atrocities committed by both sides,
: they did adapt the use of archery for their forces.

The fir'Bolg bear a close resemblance to the Firbolgs of Ireland. They were not wiped out by the Fomor but were forced to live "peacefully" in a different area of Ireland after the two came into conflict. Then the Tuatha De Danaan came along and fought them too. This time they fled to the remote western islands of Ireland on the coast.
Looking at the map of Myth 3 it looks like the west was largely unknown as it is cut off apart from the Ermine which just fits in the circle. This is because the fir'Bolg were the only people living to the west of the Cloudspine at that time since the Cath Bruig Empire had chased them out of the East.
Like the arhers of the Ermine, the Firbolgs later improved relations with the Tuatha De Danaan and interbred to adapt each others characteristics much like the Bruig adapting the use of archery.

***

: The Avatara eventually opened their school to anyone
: seeking knowledge of the magical arts. A sorceress of
: great skill joined their ranks. Her name was Moytirra...

This name is the phonetic pronounciation of Mag Tuiread the area of Ireland where two major battles were fought.

That's all I saw for the moment. Maybe if zeph or anyone else notices something I missed, they can reply.

Ghôlsbane

Celtic Myth Cycles

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